cotillion wrote:What is the main problem with the perceived characther size inflation?
Myth survivability against smaller players? Lack of challenges for myths?
There might be a need to increase the effective survivability of small players and decrease it for myths.
Currently large players are probably a bit too immune against attacks from multiple smaller foes.
We can probably accomplish this by tweaking some knobs if it is desired.
The disadvantages of the huge gap between established Myth/Legend characters and the rest of the game have been reshashed over and over.
But for me it boils down to one simple fact.
This is a game - A multiuser game.
That means it is a social activity, and if you want players to interact, it has to be on a level playingfield - At least if it also supposed to be entertaining for both parties.
Interaction can be hostile (PvP) or friendly (teaming), but it requires players to be roughly on the same page to be much fun. With the current status of the game, where there are huge characters who have spent countless hours grinding (scripting or not), a new player can look at what Genesis has to offer and consider...
"Genesis is a free-for-all PvP game...and after putting it, at minimum, 720 hours of gameplay*, I MIGHT be able to reach a somewhat level playingfield with the most active part of the community.
It seems that the tables will always be tipped against me - I think I'll try one of the other MUDs with a bigger, more active community."
The Myths are bored and want more content to themselves.
The endless stat-ladder and visible levels encourage grinding/scripting/botting.
FFA PvP + huge stat gap is not a recipe for a fun game.(Except perhaps for a few griefers)
It takes years to reach Myth, and if you should EVER hit Myth, the established players have gotten bigger still.
Huge gaps is levels prevent people from teaming up and accomplishing anything meaningful to both parties.
It's really simple, look at what other games in the MMO genre has been doing. They all make ways for new players to zoom through content to reach the given cap, so that they can play with the rest of the established community. How they do it is different, but the trend is clear, and the motive for doing so equally clear.
I could go on, but seriously, dig back into the forum, and you will find masses of posts discussing this game-breaking issue in detail.
...The fact that we actually have to spell out the problems with the current setup to the Admin is just depressing. And the fact that the community itself still can't see a problem either, is utterly depressing.
I'm convinced that even as this ship sinks, the crew and captain refuse to see a problem with the gaping holes in the hull.
*Based off of Creeds belief that you can reach Myth in 30 days played time, and that must be the very best case.
Even then this number was based off of an assumption of 1 player, where others reported having reached Myth by 400 days, another at 200 days reporting not yet having reached Myth level.