amberlee wrote:I sort of agree with Arcon.
No more OCC guilds.
Lay guilds though.. Go for it, the more the merrier
Agreed! Gief mah NEUTRAL/alignment of choice, weapon of choice drac guild!

amberlee wrote:I sort of agree with Arcon.
No more OCC guilds.
Lay guilds though.. Go for it, the more the merrier
Draugor wrote:amberlee wrote:I sort of agree with Arcon.
No more OCC guilds.
Lay guilds though.. Go for it, the more the merrier
Agreed! Gief mah NEUTRAL/alignment of choice, weapon of choice drac guild!
only as long it's a broken knife ;pDraugor wrote:Agreed! Gief mah (...) weapon of choice drac guild!
Laurel wrote:only as long it's a broken knife ;pDraugor wrote:Agreed! Gief mah (...) weapon of choice drac guild!
The game is too demanding for new players meaning some old quests are too hard and impossible to do without a helpfile. And difference in size is way to great for any new players to challenge big ones. Guys who can grow to a legend size in a year are NOT new players.bendis wrote: What is the problem in your opinion? We surely do not want to extract the "wrong tooth".
I fully agree agree with you about "wasted efforts". This is the main reason I didn't jump into anyhting yet.
What would be an worthwhile effort?
... and now question to all those who want a city on Mithas:gorboth wrote:If Bendis has the energy and interest to code a new city, I'm all for it. What I would suggest would be to find a way to make this city a "new offering" for Genesis. Genesis has dozens and dozens of cities of various quality, complexity, detail, and richness. Unfortunately, few of them are particularly special or do more than offer simply "more" content rather than distinctive or particularly compelling content. If I were to think of various cities in the game that have tried to do some unique things:
The above are examples of cities that tried to do something different. There are certainly more, but I present these for consideration. None of these are my own work, either. In fact, of the three cities I've worked to help create, I feel that two are examples of what we DO NOT NEED. New Telberin is simply boring beyond belief, offering little more than deep descriptions to examine. Other than that there is almost no reason to visit beyond the Torque quest. I also helped redesign Pelargir, which lead to absolutely nothing special or of particular merit. Only with Sparkle do I feel I've been able to bring to the game some new concepts, but even that I am not satisfied with as a complete realization by any means.
- Minas Tirith: one of the oldest places in the modern game, this city was one of the first to feature night/day cycles that meant something (banks closed) and was designed extremely well so that each progressive circle of the city allowed for quests to permit access to deeper levels of content. It was also one of the first cities (for better or worse) to refuse access based on alignment or faction. These are hardly new ideas anymore, but when it was first developed, these were indeed distinctive and new.
- Minas Morgul: originally one of the most dreadful places in the game to fool around in, this city features a very real use of the "panic" stat and for mid-sized players can still be a death sentence to anyone playing sloppy. As a sister concept to Minas Tirith, it was created with exclusive access in mind, but went the extra distance of following the story books to provide players with a way to function in the city under disguise and a truly unique quest to try to enter by secret means.
- Sybarus: A treasure-trove of unique and varied content and one of the rare examples Genesis has of sexual content that is not played for laughs.
- Original Telberin: Though decommissioned long ago, the original Telberin featured a fantastic series of rooftop adventures that could take place above the city streets.
- Original Palanthas: You were forced to surrender your weapons before entering. Very unusual and different!
- New Palanthas: Created to be a different kind of city, current Palanthas deals with all sorts of strange non-obvious alleyways, and is filled with secret content.
Creating a city is a ton of work, and really hard to do right. If that is to be tackled in earnest, I think one would first want to take the time to really isolate why Genesis needs a new city, and what this city would bring to the game that is not yet offered. If Mithas has that potential, then by all means, go go go!
I'd love to hear how such a city could be made special, relevant, and worthy of wizard resources.
G.