Dealing with Pkillers

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gorboth
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Dealing with Pkillers

Post by gorboth » 15 Oct 2012 18:43

In modern times, Pkilling has become a rare event. Just a few years back, though, there was a time when it still created controversy from time to time. My goal was always that there should be a way in the design of the game itself for pkillers to be accountable somehow, without requiring wizards to do anything in all the the most extreme abusive situations.

This was one idea I came up with. It's been gathering dust in my files for a while, and perhaps does not bear much on a game without much pkilling in it anymore, but I thought I'd share it and see what people thought of it in the case that future populations warrant some type of system being implemented:

Code: Select all

The act of killing another player, when the victim has done nothing
to deserve it, taints the soul of the slayer. However, killing those
who deserve it does nothing to taint the soul. Thus:

 - If the victim of a pkill has a tainted soul, the slayer's soul
   remains untainted.

 - If the victim of a pkill has an untainted soul, the slayer's soul,
   and the soul of every member of the slayer's team becomes tainted.

 - Tainting stacks, such that each additional slaying of an
   untainted soul increases the taint of the slayer and his
   team's souls by one level for each taint-worthy kill.

 - When an untainted player is pkilled, a master object makes
   entries in 3 datafiles:

       1. A file named after the victim:
              - The timestamp is the name of the index.
              - The index records exp lost at death.
              - The index records the names of each member
                of the slayer's team.

       2. A file named after the slayer (happens for each member
          of the slaying team):
              - The name of the victim is the name of the index.
              - The index records exp lost at death.
              - The index records a timestamp for the death.

       3. A file named after the timestamp for the time of death:
              - The name of the victim is the name of the index.
              - The index records the names of each member of
                the slayer's team.

Tainted souls, when slain, produce a tainted soulstone. Soulstones
contain the life energy and experience that were drained from the
untainted victim when the taint was acquired by the slayer. Thus:

 - When a player with a tainted soul is pkilled, a tainted soulstone
   from the victim is automatically moved to the inventory of the
   slayer.

 - If a player with an untainted soul receives a tainted soulstone
   from a player who received a taint from killing them, they may
   <harvest> the soulstone to recover their lost experience.

 - If a player has already recovered from the death prior to
   harvesting the soulstone, this does not diminish the amount of
   experience they gain from the harvest.

 - When a player with a tainted soul is pkilled, one level of taint
   is removed from their soul. If there was only one level of taint
   on their soul, then they become untainted following the kill. At
   this point, they can no longer be killed for soulstones.

In Sparkle, A Voodoo Doctor (or something) sets up a business. This
fellow has a long-standing relationship with Death himself, and access
to the world of souls. For high prices (100 plats a shot?) the Doctor
will peer into the world of Souls to reveal information on the taint
he sees there. It might look something like this:

The Voodoo Doctor says: What'cha wanna see, mon? You want de Doctor
ta peek at your soul? Maybe you wan' de Doctor ta peek at de soul 'o
someone been buggin' ya? Maybe you even wanna ask de Doctor ta peek
under da pillow 'o Old Daddy Death himself? Read de sign, mon! Pick
what'cha want de Doctor ta do!

> read sign

   .--------------------------------------------------------------.
  |                    PEEKIN' AT DE SOULS!                        |
  |                    ~~~~~~~~~~~~~~~~~~~~                        |
  |                                                                |
  |  <soulpeek myself>  - The Doctor will look into your soul to   |
  |                       reveal the names of any souls who have   |
  |                       been tainted by killing you while your   |
  |                       own soul was pure.                       |
  |                                                                |
  |                       Cost: 100 platinum coins                 |
  |                                                                |
  |  <soulpeek [name]>  - The Doctor will look into the soul of    |
  |                       anyone you wish, to see the names of any | 
  |                       pure souls they have killed to receive   | 
  |                       a taint. (cannot be performed on a soul  |
  |                       that is pure.)                           |
  |                                                                |
  |                       Cost: 100 platinum coins                 |
  |                                                                |
  |  <soulpeek death>   - The Doctor will commune with Death       |
  |                       himself to bring up a list of the        |
  |                       twenty most recent kills of pure souls.  |
  |                                                                |
  |                       Cost: 200 platinum coins                 |
   `--------------------------------------------------------------'

> soulpeek myself

The Voodoo Doctor says: Let's do some peekin' at ya, mon!

Your mind blurs, and you feel the following knowledge pouring into
you:

  March 5, 2010       - Kendra, Ranx, and Mumon
  January 25, 2010    - Kitriana

These are the souls that have been tainted by slaying you while your
soul was pure.

> soulpeek rhynox

The Voodoo Doctor says: Let's do some peekin' at de dwarf, mon!

Your mind blurs, and you feel the following knowledge pouring into
you:

  February 13   - Bromen
  February 25   - Bofur

These pure souls were the deaths that have contributed to the taint of
Rhynox own soul when he killed them.

> soulpeek death

The Voodoo Doctor says: So, you want de Doctor to go peekin' at Old
Daddy Death, mon? Dis de bad Voodoo, mon! You gotta pay de big ticket
for dis one!

Your mind blurs, and you feel the following knowledge pouring into
you:

  March 2     - Knuffel was slain by Wyork, Denbarra, and Vygiz
  March 1     - Kitriana was slain by Logg
  February 20 - Kithkanan was slain by Monika and Derek
  .. etc ..

WHAT DOES THIS ALL ACCOMPLISH?

    1. Players are held accountable by the design of the game.
    2. Players are given tools to police their own borders.
    3. Players are given an added incentive to hunt down those who
       have earned a tainted soul - to harvest their tainted
       soulstones.
    4. Tainted soulstones become an exciting new commodity to be
       eagerly sought and traded at the auction house, and elsewhere.

There is a bit of wizardy-mumbo-jumbo in there, but since it didn't deal with anything I'd call sensitive info, I didn't bother to obscure it.

G.
Mmmmmm ... pie ...

Amberlee
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Posts: 1539
Joined: 08 Mar 2010 19:50
Location: Kristiansund, Norway

Re: Dealing with Pkillers

Post by Amberlee » 15 Oct 2012 19:59

Yeah.
Like the idea.
HOWEVER.
The ideas itself becomes a bit like flipping off the smaller non goblin players which have basically NO chance at policing.
Only thing this acomplishes is that you get the stuff you already know in writing.
If you want to hold players responsible for the crap some of them pulls.. Then fix the race stat modifications.
When goblins grow past myth the stats they have are so incredibly insane compared to other races..
Which basically means that they are untouchable
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.

Creed

Re: Dealing with Pkillers

Post by Creed » 16 Oct 2012 00:41

How about you add another feature to that..

For each time someone kill another player, you lower his defence by 10 points, for the next time he is in a pfight. So once someone has killed 10 other players, and not have been killed himself, he fights other players without any defence skill at all.
That way you would make it a lot easier for people to "police" things.

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gorboth
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Posts: 2353
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Location: Some old coffin

Re: Dealing with Pkillers

Post by gorboth » 16 Oct 2012 04:29

Creed wrote:How about you add another feature to that..

For each time someone kill another player, you lower his defence by 10 points, for the next time he is in a pfight. So once someone has killed 10 other players, and not have been killed himself, he fights other players without any defence skill at all.
That way you would make it a lot easier for people to "police" things.
The reason I would not do this is because it makes no sense thematically. Why would defence be lowered when you've pkilled someone? The souls idea has a thematic basis, and can make sense in a world of magic and mysterious forces. What would be the thematic reason for lowering someone's defence?

G.
Mmmmmm ... pie ...

Creed

Re: Dealing with Pkillers

Post by Creed » 17 Oct 2012 13:17

There probably are none.

But believing that the casual population will begin hunting others just because they know who they are from some soul-knowing, is a bit naive, in my eyes.

I think that people now already know who killed X person, when a pkill happens. So the knowledge is out there.
But there are probably plenty of people like me, who has no intent of dropping everything else, to go hunt a player.
In that sense, I will forever be the victim and never the predator, since I got no interest in hunting others.

Amberlee
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Posts: 1539
Joined: 08 Mar 2010 19:50
Location: Kristiansund, Norway

Re: Dealing with Pkillers

Post by Amberlee » 17 Oct 2012 13:24

A bit naive yes.
Its not like we do not know who kills who as it is.
If you want to spur on PvP and give people a reason to fight, then do two things.
Balance the races as i have said thousands of times now AND make a working war system between guilds which are in conflict.
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.

Amberlee
Myth
Posts: 1539
Joined: 08 Mar 2010 19:50
Location: Kristiansund, Norway

Re: Dealing with Pkillers

Post by Amberlee » 17 Oct 2012 15:46

They already have 0 defence ;)
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.

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Kas
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Posts: 771
Joined: 04 Mar 2010 17:54

Re: Dealing with Pkillers

Post by Kas » 17 Oct 2012 22:41

Yeah.

Soaked cardboard mitigates more damage than these old worn robes we fancy really.
Might and Glory flaming for changing dawn, ancient power revealed of an iron crown, clear and cold and shining so far and bright, crush the world in one clash of your binding light.

Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!

Creed

Re: Dealing with Pkillers

Post by Creed » 18 Oct 2012 00:22

Well.. who needs defence, when you only fight things that has physical stats of a novice? ;)

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Kas
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Re: Dealing with Pkillers

Post by Kas » 18 Oct 2012 01:02

See Gorboth? We can only kill stuff at novicelevel, so give us old fogeys in worn black robes some upgrades asap! :D
Might and Glory flaming for changing dawn, ancient power revealed of an iron crown, clear and cold and shining so far and bright, crush the world in one clash of your binding light.

Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!

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