Bring the War
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Bring the War
Uthers post got me thinking a bit. With scaling mobs and I'm sure this has been posted somewhere before. Critique, brainstorm just don't complain about other updates. Its just an idea.
With scaling mobs anyone can participate anywhere. And now with enchantments depending on which a mob has is almost like running into a unique mob in diablo. If you just stop there all that essentially has been done is create more grinding grounds. Now, if you bring the Krynn Warzones to all of the donut with sections that are claimable...
What could be created would bring player interaction, buffs for holding/claiming, specialized eq, nearly anything you could think of.
Holding all of a area depending on which could give a powerful guild buff, able to pillage the lands for resources filling the coffers with coins, eq that can only be obtained that way, herbs ect.
Coffers can improve soldiers, buy guild buffs be used towards training new members, adding a boss npc to an area.
With scaling mobs anyone can participate anywhere. And now with enchantments depending on which a mob has is almost like running into a unique mob in diablo. If you just stop there all that essentially has been done is create more grinding grounds. Now, if you bring the Krynn Warzones to all of the donut with sections that are claimable...
What could be created would bring player interaction, buffs for holding/claiming, specialized eq, nearly anything you could think of.
Holding all of a area depending on which could give a powerful guild buff, able to pillage the lands for resources filling the coffers with coins, eq that can only be obtained that way, herbs ect.
Coffers can improve soldiers, buy guild buffs be used towards training new members, adding a boss npc to an area.
Re: Bring the War
Krynn warzones are almost dead tho due to lazy DA soldiers 

Re: Bring the War
Greneth: Well yeah, such a system has been discussed several times. And fixing the Krynn warsystem has been "in progress" for half a decade, at least. It's pretty obvious it would be a nice addition with rewards and other new features. But well... we need an interested wizard with time enough to make it happen. Want the job? You'd probably be welcomed with open arms.
I think areas with rewards involving, if not entire Genesis, but at least the opposing Krynn and perhaps ME guilds would be really cool. And if those guilds could use commands like "enlist player x" and/or "ally with guild y" then everyone who wanted could be involved in the conflict, and those who dont can chose to stay out of it.
That would make playerfights meaningful and rewarding instead of only risk of a harsh penalty without any real gain, as it is now.
I think areas with rewards involving, if not entire Genesis, but at least the opposing Krynn and perhaps ME guilds would be really cool. And if those guilds could use commands like "enlist player x" and/or "ally with guild y" then everyone who wanted could be involved in the conflict, and those who dont can chose to stay out of it.
That would make playerfights meaningful and rewarding instead of only risk of a harsh penalty without any real gain, as it is now.
Re: Bring the War
And because there is absolutely no point in holding an area. Actually, your guild benefits more from NOT conquering an area since that means you can use it to grind there. The plains are a pretty decent grinding area, especially for DA's and other evils... so there's really no use in conquering the areas. All you do is hand over some free XP to your opponents. Any type of reward for holding areas would probably spark some interest in holding areas, and maybe even cause some type of interaction.Draugor wrote:Krynn warzones are almost dead tho due to lazy DA soldiers
But again, need a wizard who wants to and have the time to code those rewards to make it happen.
Re: Bring the War
Cherek wrote:And because there is absolutely no point in holding an area. Actually, your guild benefits more from NOT conquering an area since that means you can use it to grind there. The plains are a pretty decent grinding area, especially for DA's and other evils... so there's really no use in conquering the areas. All you do is hand over some free XP to your opponents. Any type of reward for holding areas would probably spark some interest in holding areas, and maybe even cause some type of interaction.Draugor wrote:Krynn warzones are almost dead tho due to lazy DA soldiers
But again, need a wizard who wants to and have the time to code those rewards to make it happen.
Agreed, the RP of holding them is no enough for most anymore

Re: Bring the War
Actually it's for all the best option if KoS hold the plains. Easiest exp (no dfear, no blocks, no wounds, no stuns) and best eq for cash. Well - it's not best for KoS, cause they cannot gain anything there ...
Best for SU would be DA troops, but who cares for SU - they don't themselves
Best for KoS would be DA troops as well, but ... noone wants to play this way
Best for SU would be DA troops, but who cares for SU - they don't themselves

Best for KoS would be DA troops as well, but ... noone wants to play this way

Re: Bring the War
Wasn't it way back then that your guild tax depended on areas you hold? This way you could get OCC guild with close to LAY tax while the enemy's tax skyrocketed to the point of being in multiple OCC guilds at the same time. I always found it nice, and I think it would be even nicer now that the game is so grind-oriented to make it worthwile for people to actually do RP stuff and conquer some areas before grinding or they'll get severely gimped otherwise.Cherek wrote:And because there is absolutely no point in holding an area. Actually, your guild benefits more from NOT conquering an area since that means you can use it to grind there. The plains are a pretty decent grinding area, especially for DA's and other evils... so there's really no use in conquering the areas. All you do is hand over some free XP to your opponents. Any type of reward for holding areas would probably spark some interest in holding areas, and maybe even cause some type of interaction.Draugor wrote:Krynn warzones are almost dead tho due to lazy DA soldiers
But again, need a wizard who wants to and have the time to code those rewards to make it happen.
I guess now it somehow turned into "which guild has better racks" and nothing beyond that point.
I fear no evil for I am fear incarnate.
Re: Bring the War
I think it's funny when you refer to DA in the plural.Draugor wrote:Krynn warzones are almost dead tho due to lazy DA soldiers
-B
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