This statement is very wrong. First, let's assume that CON increases your hp pool linearly. It is thus multiplied by some factor. That's the meaning of linear. When STR is multiplied by some factor, it should thus also be linear, not exponential and not non-linear.Kas wrote:The problem with con vs dex/str I belive is something like this: Con increases your hp-pool in a linear fasion(I assume), so even with the differences in racial modifiers, in the "endgame", the actual or total hp-pool for a dwarf vs an elf won't necessarily be that huge, and it's equal for everyone, melee or caster alike. It scales the same.
Str and Dex may be factors in equations calculating damage, and using for example STR _multiplied_ with some other factor, even _small_ actual differences in racial modifiers alone can have a very huge impact in damage that really starts to shine at myth++ in a nonlinear fasion. Might aswell be exponential.
Now the reality is that in Genesis, almost everything having to do with combat has a soft cap. For example, at low levels, you gain stats quickly. For the same amount of experience at high levels, you gain stats more slowly. In the same way, these stats don't directly translate into numbers used for combat. They get translated into numbers that also have a soft cap. So +[numbers removed] STR at low levels gets you much more than +[numbers removed] STR at high levels. So you now have 2 "soft caps", which makes improvements at high levels very difficult. For the math inclined, it's the opposite of what is being claimed as exponential - it's logarithmic.
Now, as for differences between races. Each race has its own benefits when it comes to combat.
DEX translates into ability to score hits and avoid hits.
STR translates into ability to deal more damage.
CON translates into ability to withstand more damage.
Each can be translated into combat aid. So if my race gives me DEX combat aid while yours gives STR combat aid, we will theoretically be the same (all else being equal, such as how we allocated our improvements). Most perceptions of inequality about race have to do with people who have skewed vastly their improvements. So they have crazy stats in one category, while lame stats in another. This makes their mortal levels seem small, but they actually pack more wallop. So a hero may be able to beat a champion. In the end, however, their overall gxp, qxp, etc may be the same.