Alexi wrote:Just so I can get this straight in my head. Currently there are certain guilds out there that have innate resistant checks that ignore say Death Magic resistances you might have from an item. So instead of them having some modifier that's X% of damage reduced by Y it just ignores that?
They have abilities that don't bother to check whether the target has the appropriate resistance and just applies them.
Alexi wrote:What the new system will be is when someone is attacked, a global resistant check will occur and if someone is armoured to the teeth with Death Magic resistance, the correct migation will happen where in todays current code it won't be? NPCs will also have to follow the same code and won't be special coded to be immune to some guilds?
Yes, npcs and players alike will be affected once these abilities correctly check resistance.
Alexi wrote:Also there will be a change to the melee damage resistances that might be active in the realms, where some NPCs just seem harder to hit/kill because someone coded them with huge resistances?
This is what has been going on with the testing. As testers find ridiculous resistances, we make the appropriate changes.
Alexi wrote:Thanks for taking the time to answer the above, but I'm just trying to figure it out myself.
No problem. Thanks for taking the time to figure it out.