The plan for the future will depend largely on the outcomes of the experiment. In terms of options, I'm very interested in what I'm hearing from lots of players on the matter. There's lots of creativity out there, and I'm open to whatever is going to be best for Genesis. The goal is to make pvp fun and an aspect of the game that plays into the quality of our offering, both in terms of competetive fun and in terms of roleplay. Transparency is awesome, and sometimes hard to achieve because it is so subjective to the eye of the beholder. Attempts at transparency can sometimes seem inauthentic or come across as "spin" or whatnot. Petros, Eowul, and I have been very earnest in our attempts to get the guild recodes rolled out in a way that works, but it is definitely true that the iterative rollout of different guilds at different times creates inequity, which has a strange impact on pvp. Magic in Genesis, especially, will perhaps always be controversial, but I remain hopeful that we can get to a place where it works well enough for most players to accept.Mersereau wrote:In less than six weeks this experiment will end.
Does the administration have a plan in place or is the plan to revert back to before?
Are options being considered?
What was the ultimate goal of this?
Many times the administration has chosen not to be transparent in their goals and actions. When they have made errors -through stubbornness, or arrogance, or outright bias and favoritism- they have refused to fix problems and step in when global or a single guild's features had been implemented turned out not best for the entire playerbase.
Perhaps it is time for a paradigm shift.
Paradigm shifts tend to happen by nature rather than engineering, but did you have a particular in mind?

G.