I believe the game mechanics outside of RP are also of value to the game. Stats play a huge role in this, as does skills, specials and other nifty things wizards code. Its very hard to RP any kind of badass when you can be driven from the room with ease by those smaller than you are. This used to be the reality for many spellcasters.
Exactly this is what I think Genesis should be able to offer new players within a reasonable time span and a change such as this would make that possible.
As one of those "people" that you refer to:
What do you want me to say? What exact control do I have over this? Seems to be something that a wizard should respond to more than myself.
Well I was throwing the question out to everyone in the RP thread. The world do not circle around you even though you seem to think that...
I am a grinder first and an RPer second. And to take either away and genesis means much less as a method to amuse me in my free time. And I am nowhere near the soft cap, yet.
The softcap will still be there you just wont get as much advantage out of it. It will still matter though.
Also, as someone w/ big (huge?) stats I think I can safely say that stats by themselves don't make that much difference. Rather it's quite arbitrary depending on how the specials in your guild are implemented.
In thread after thread people refer to "Hey what do you expect being a champion attacking a MEGA myth?" So yes, size matters alot but differently in guildabilities, health point and mana.
It all comes down to what kind of game we want to have. Do we want new members? Do we expect to have them play 5 years to be ale to compete with the rest of us? Will anyone buy this concept?
Old people, people with good scriptskills and cheaters will still have an advantage but new players will also have a chance to enjoy the game.