
I really, really wish that the Administration of Genesis would take the time to clearly spell out their method and vision for achieveing a balance between the guilds in Genesis.
Half-truthes and contradicting information seems to flourish in the gap of ignorance, and I think it would do wonders for the game, to have some clearly state goals and methods to achieve them.
So, please, take the time to make some clear statements, even if it just that "we're working on this part, but haven't decided yet".
Now since this is the Suggestion Box, I will also provide a simple idea:
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The game have a long list of all abilities available in Genesis. (abilities also include things like <+5 levels of X-skill>)
All abilities have a set cost.
Certain combinations of abilities have an additional cost.
New abilities will be provided with a set cost by the Arch of Balance, that might be marginally higher at first, and lowered in a review after 1 year.
All occupational guilds take 20% tax from its members.
All occupational guilds provide 1000 points to spend on abilities.
All layman guilds take 10% tax from its members.
All layman guilds provide 500 points to spend on abilities.
All racial guilds take 2% tax from its members.
All racial guilds provide 100 points to spend on abilities.
Emotes have no cost.
Guildhall abilities, such as an in-house smith, stores etc. have a low cost.
Happy holidays!
