Inflation - layman

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Sharn
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Re: Inflation - layman

Post by Sharn » 26 Mar 2010 02:12

Ilrahil wrote:Well I really hope Petros is joking or you might have some angry people to face Sharn ;)
Sure he is...Umm...I guess :?

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Tarax the Terrible
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Re: Inflation - layman

Post by Tarax the Terrible » 26 Mar 2010 02:34

sharn wrote:On the other thread you write that you want more tactics, but when it comes to choice, you choose like everyone else - damage.
And you choose right, because that is what counts.
The tactics on the other thread was talking about things to do when fighting a boss I think.
Such as chase down someone he sends for help.
Not about the guild specials.

People I know still choose thieves and tricksters and the like.
Some people don't like to go with what is seen as the mainstream choice. Or value things more than damage.
There were not very many Monk Minotaurs when i went down that route.
Only Thanak I think. Now of course it is a lot more "mainstream". Nothing wrong with that tho.
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Re: Inflation - layman

Post by Makfly » 26 Mar 2010 10:11

sharn wrote:Its not more choice. You just have to join the layman guild matching with your occupational guild.
Monk? Join angmar, minotaurs or templars. Knight? Join blademasters or militia, etc.

More damage adds nothing new. Its pretty much: add one more trigger and you are set.

Abilities like stun, heal, cleanse, rescue, evade, move behind, ... add some tactics, especially if you have team with various abilities.
On the other thread you write that you want more tactics, but when it comes to choice, you choose like everyone else - damage.
And you choose right, because that is what counts.
But why to code guilds for that? Waste of time. Add an layman guild similiar to merceneries, pick your skill - voila!
Everyone is happy.
Sharn, it seems like to you, a layman guild is nothing more than a special and a few skill-levels.
But, do consider that to others a layman guild is more than that.
It is adds lore to your character, giving your character a more defined role, it gives you a group to belong to as well. So there is a very good reason to have layman guilds that have somewhat similar abilities/skills, because they have vastly different lore and adds a very different role to your character.
Layman guilds help to define your character and also set your character allegiances in many cases. That's a very substantial part in fleshing out your character.
Ones layman is very much apart of what sets your character apart from someone else's character, so to just skip all layman guilds and give people a choice of skills like in the Mercenary guild, is certainly not a solution that will make everyone happy. Plus coding layman guilds, is certainly not a waste of time either.

Maybe because you belong to a guild were your layman slot is chosen for you, you cannot see this. But for many other people that play the game, a layman guild is much more than a collection of skill and an ability. Especially with the Mercenary guild being popular, the layman guilds become that much more essential.

So keep your mittens away from layman guilds, please, and consider that not everyone (not many?) think like you do. :)

edit: spalling msitakes
Last edited by Makfly on 26 Mar 2010 11:39, edited 1 time in total.
Mortimor Makfly - Gnomish Xeno-Anthropologist

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Tarax the Terrible
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Re: Inflation - layman

Post by Tarax the Terrible » 26 Mar 2010 11:17

Good points Makfly.
However I think that you are a little out of date as Sharn is in a layman guild of her own choosing.
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Re: Inflation - layman

Post by Sharn » 26 Mar 2010 11:27

Tarax the Terrible wrote:Good points Makfly.
However I think that you are a little out of date as Sharn is in a layman guild of her own choosing.
Really?

Creed

Re: Inflation - layman

Post by Creed » 26 Mar 2010 11:41

Well..
You left it yesterday..
But I am quite sure that noone forced you to be a minotaur.
So it would have to be your own choice.

What I think is sad about this whole thing, is your timing in which you have made the notes.

These things came forth, when you changed from minotaur, probably with goblin stats, and to elf.. or drow, and it is now.
I think the timing is bad, because you complain and power of layman guilds, just as you left the one you were in, which gave you power then, and were never a problem when you were a member.
You now say things about goblins and races, wanting more from int and wis, just as you changed from human/goblin and to elf..

I totally agree with you in those things. I also think that int and wis is very useless for a fighter.
I just don't like the timing, because it kind of make a mockery of the issue. It looks like you just want more power for yourself, instead of actually want to even things out for everyone.

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Re: Inflation - layman

Post by Sharn » 26 Mar 2010 11:42

Makfly wrote: Sharn, it seems like to you, a layman guild is nothing more than a special and a few skill-levels.
But, do consider that to others a layman guild more than that.
It is adds lore to your character, giving your character a more defined role, it gives your a group to belong to as well. So there is a very good reason to have layman guilds that have somewhat similar abilities/skills, because they have vastly different lore and adds a very different role to your character. Layman guilds help to define your character and also set your character alligiances in many cases. That's a very substantial part in fleshing out your character.
I did not mean ALL layman guilds.
Do you really believe that the above is true for Thornlin Militia and Blademasters?
Those guilds are just optional skills - nothing more. So you do not want the mercenary layman, but we already have part of it.

I give minotaurs the benefit of doubt, because minotaurs have a lore behind it, and you can roleplay it, if you really want.
But the guild itself is a joke - you can count minotaur emotes on your fingers even if you lost few of them.
Emotes are worst I have seen in all my genesis time.
There is no guildhall or anything really but one NPC.

I like the blademaster beheading, practice emotes and attack descriptions, but there is nothing more then that.
Militia, well...I do not have anything good to say about it.

Other then that layman guilds are OK for me in terms of RP and lore.

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Re: Inflation - layman

Post by Tarax the Terrible » 26 Mar 2010 11:55

Creed wrote:Well..
You left it yesterday..
But I am quite sure that noone forced you to be a minotaur.
So it would have to be your own choice.

What I think is sad about this whole thing, is your timing in which you have made the notes.

These things came forth, when you changed from minotaur, probably with goblin stats, and to elf.. or drow, and it is now.
I think the timing is bad, because you complain and power of layman guilds, just as you left the one you were in, which gave you power then, and were never a problem when you were a member.
You now say things about goblins and races, wanting more from int and wis, just as you changed from human/goblin and to elf..

I totally agree with you in those things. I also think that int and wis is very useless for a fighter.
I just don't like the timing, because it kind of make a mockery of the issue. It looks like you just want more power for yourself, instead of actually want to even things out for everyone.

Guess its me who is out of date then. :shock:
And I was playing yesterday as well, probably just blind.

But yeah if suddenly something is all wrong as soon as it doesn't suit you character that comes off as pretty weak moral authority and more likely a bit of whining.
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Re: Inflation - layman

Post by Sharn » 26 Mar 2010 12:19

Creed wrote:Well..
You left it yesterday..
But I am quite sure that noone forced you to be a minotaur.
So it would have to be your own choice.

What I think is sad about this whole thing, is your timing in which you have made the notes.

These things came forth, when you changed from minotaur, probably with goblin stats, and to elf.. or drow, and it is now.
I think the timing is bad, because you complain and power of layman guilds, just as you left the one you were in, which gave you power then, and were never a problem when you were a member.
You now say things about goblins and races, wanting more from int and wis, just as you changed from human/goblin and to elf..

I totally agree with you in those things. I also think that int and wis is very useless for a fighter.
I just don't like the timing, because it kind of make a mockery of the issue. It looks like you just want more power for yourself, instead of actually want to even things out for everyone.
The timing is how it is, because
1. I am just experiencing it at the moment. I never tried elf before and I did not realize what it is like.
2. I gave up on writing anything what I think just after I started in 1994 :) It did not take long to realize, that it has no point.
3. There are some interesting discussions on this forum, so I simply share what I think

I died and lost one level of experience - from champion to titan. But have stats of goblin hero :D
I had no idea it is THAT bad - but I do not really care.
Nobody forces me to be an elf and I can still join angmar, minotaurs or templars and who knows? Maybe I will.
Most people do not want to be loosers in a fantasy game - I am one of them.
That is what balance is for - you should not be punished, because you want to be elf or whatever.

Why did I leave?
1. Believe it or not - being goblin/minotaur monk is boring, it is too easy. It felt like choosing extremely easy mode. I like it hard :mrgreen:

2. A friend once said to me: "You play genesis in your mind". He may be right :)
The game itself is very pale comparing to the version in my head.
When I came back to genesis, I wanted to recall some lore. So I read the "Legend of Huma" and I realized that I liked Kaz more then Huma, so tried minotaur.
Time for a drow :)

I realize the idea is very controversial and I was prepared that most of the people will oppose, but I like it so...
(Also was prepared for ever brilliant reply from Mers - Thanks!)

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Re: Inflation - layman

Post by Amberlee » 26 Mar 2010 12:45

Hells to the yea to up the elven race.. make them atleast on par with goblin,dwarf,human, halfling :S

Still with Amberlee i would never be anything but drow :p
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If you ask for my opinion here, you will get MY opinion, not that of my character.

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