Since the topic of this is melee combat balance and not just races balance..
Being a goblin also limits you to fewer guilds to choose from.
And many of those guilds that accept goblins are lower in the overall balance stakes than those that don't.
So Knights and Neidars beat up DA's when it comes to melee, the DA's rely on greater physical size or numbers.
Rangers beat up AA in a toe to toe battle.
IMO it is a pretty plain to see fact that evil guilds are balanced down compared to good.
I can also see why it "has to" be the case, because if you give evil too many tools they will just run around killing everyone.
It almost like AoB in the past planned for always going to be an extra evil tagging along in the team so balance accordingly.
Fine for PvP annoying for grinding.
But this is not just hot air, was an experiment once arranged by BDA general and high up knight drafting me in to arena battle a knight.
Two titans. Me and nigget who will remain nameless. Same identical solamnic gear.
He beat me up, but it was close enough he was TH I think..
Everyone happy, then we revealed our stats.
Because of whole chars life spent focusing whereas he had run level my combat stats where hugely ahead of his.
I am talking forceful versus immortal type gaps.
Everyone not so happy.
(But the solamnic gear also sucked, which effected the more equipment dependant BDA worse)
So back to gobbo balance.. SU goblins not allowed.
The exceptions like mercs, glads, calians gobo may be good but you hear rumours about specials being based on dis and dex..
(I don't know why its only rumours, people should know what they need to train and focus on, those with the wiz info know etc)
I guess the main exception to all this is the monks.
Where big STR and CON is sweet for unarmed combat. So gobbo monk is a very nice concept.
It has been from back in the Kahedan days.
But if you where to take the stunning out of the equation I would say a greatly equipped member of the other melee guilds would kick their ass quite easily.
I remember an arena match watching myth BDA human quite easily beating up two titan monks (one human, one goblin) who where both trying to stun him.
Have also sparred without stunning and done very badly versus other guilds.
But stunning is in the equation of course, which is why the monks have been "balanced" to not be a rabid killer guild.
All honky dorey then?
But when the shield slammers (another relastically non gobbo guild) came along and they changed that.
They give damage and stun at same time, they give it in a layman, and they open it up to the predominantly non goblin side of the war like guilds.
So I put it to you that life is a lot harder for the gobbos outside of the monks, they are suitable picked on and discriminated against.
It may not be that they "like it" like Sharn does, but they are willing enough to go for it if they get the chance to smash everything else up
