Recoba wrote:I understand your reasons, but think of it this way:
You want a log because it represents the "true version of events", sort of like a surveillance camera reel, thus removing the chance of lies or filtered information. What you are doing here is trying to remove the in-character situation of having to decide whether to trust your reports or not. Also trying of course to remove the possibility for your minions to lie to you. That is anti-roleplaying.
Also, if someone still wants to lie to you, they have to simulate this lie in-game by faking a log, instead of actually playing out a conversation with you. That's also anti-roleplaying.
I suppose you have decided to sacrifice roleplaying for the purpose of protecting your interests in the OOC metagame of whining about guild abilities and behavior. Well, that's a decision you make. But it's not a roleplaying-friendly decision, and it's not the only way (even though you may feel that it is).
It sounds like you're an idealist, which I do not think is a bad thing. However, if I understand the discussion correctly, I think it's better to approach this topic with a realist viewpoint.
Consider this: People break character "all the time" because things happen outside of the game that are outside of the players control. We try to cover this with things like "In thoughts a moment" or "I need to be inattentive for a bit." or even "afk". Generally, this is accepted as 'okay'.
In a game like Genesis, there
must be situations where character is broken, and this is because it is a
game and not
actual life. So, to my mind, logs fall into the category of 'necessary evil'. Guild councils need logs, and (I think) you don't want these logs to be doctored up into RP language (see Kiara's logs for example) because you would like to see as little player modification of the events as possible. The more the player modifies things, the less likely it is that you can assume that the log is true to the events that occurred. In my opinion, I'd even want to see all the player input and responses. RP-wise, no that doesn't make sense, but the more valid the log looks, the more basis I have for enforcing whatever decision I need to enforce. Sure it doesn't make sense for my character to read 'h all', or 'say You will die fool. You say: You will die fool.', because what is that? But, as a player who was not there and needs to make some kind of ruling on the situation, I can see what occurred in real time. I can then transfer this player knowledge into character knowledge the same way we translate "In thoughts a moment" to 'Jhael's player is no longer looking at the screen'.
Ideally, however, of course we'd like to see everything in Genesis roleplayed. Especially when it comes to heavy rp required guilds.