Celephias wrote:Makfly wrote:The argument that no death penalty is bad for roleplaying is a connection I simply do not believe exist. I would really like to see some evidence, even anecdotal evidence, on this having any foundation in reality.
It exists. I've been involved in numerous of these situations since I've starting playing in Gen all those years ago. Your experience with humanity must be exceptional though, where individuals' behavior is not changed by whether or not there are any implications for actions

Your smarmy reply aside, I would still like to hear some examples of why a less harsh death penalty would have been bad for your roleplaying experiences.
I am asking because:
A: I have seen plenty of dedicated roleplaying sessions in games that did not have a very harsh death penalty
B: I cannot see why a harsh death penalty would suddenly make someone start to roleplay, roleplay better, or roleplay more. I find it hard to believe that someone would decide to engage in a roleplaying session with you because of a harsh death penalty.
Actually I think the person would engage in a roleplaying session with you regardless of the death penalty - Hence no real link between a harsher death penalty and the quality or quantity of roleplaying in a game.
C: We are not even talking about having NO consequences for ones actions. Actually in this trial period of no Xp-loss on death, there are still consequences for dying, as I listed above. Plus the discussion is not whether or not there should be ANY death penalty, but how harsh or lenient it should be.
Here I would actually argue that even with no Xp-loss on death, it would still not be a detriment to the quality or quantity of roleplaying.
Roleplaying is something that players willingly engage in with another player. It is not something you can force upon someone, if they are not willing to engage in it, and no amount of Xp-loss or even perma-death will make someone roleplay if they have no desire to do so.
As I also wrote earlier, I do believe that there may be other reasons for having a bit of a sting to death, but roleplaying are not one of them.
When I have been killed in Open World PvP in WoW, the fact that some asshole killed me in the middle of whatever I was doing, plus the minutes to run back to my corpse, was enough of a sting for me to be more careful not to get killed again.
In those cases I did not loose any Xp. I lost no equipment. I lost some time, plus maybe the thorium vein I was going to mine or whatever, but most of all I felt defeated by another player, and that emotional or psychological effect was enough for ensure that I was more careful in the future.
Maybe its just me that have experienced that, but I somehow doubt it.