"unused" Descriptor

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gorboth
Site Admin
Posts: 2352
Joined: 03 Mar 2010 20:51
Location: Some old coffin

Re: "unused" Descriptor

Post by gorboth » 05 Mar 2014 23:20

No problem. This one was quite easy. The "unused" idea requires more complex implementation, if we were to do it, as it would need to toggle as something is equipped or unequipped. I suggest someone submit it as a <sysidea> in-game where Mercade could consider its merits/feasibility.

G.
Mmmmmm ... pie ...

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Amorana
Rising Hero
Posts: 304
Joined: 04 Nov 2013 20:26

Re: "unused" Descriptor

Post by Amorana » 05 Mar 2014 23:30

gorboth wrote:No problem. This one was quite easy. The "unused" idea requires more complex implementation, if we were to do it, as it would need to toggle as something is equipped or unequipped. I suggest someone submit it as a <sysidea> in-game where Mercade could consider its merits/feasibility.

G.
Done!

Submitted my ideas of both the "unused" and the "equipment" descriptors. I understand they may be a bit more difficult to implement, for sure, but now they are at least sitting in the sysidea queue for consideration.
Zhar wrote: "Man, this guild I'm in is so god damn powerful! Please nerf or I'll have to leave it because it's no fun any more..."

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