Celephias wrote:Petros - Absolutely helps and I appreciate the clarity despite the requisite 'vageuness'. I remember the mention of the concept of 'aid' as part of the MM recode. Would it be possible for you to provide an explanation of the concept for mortals? I think everyone would benefit from understanding it.
I'll use haste as an example. And I'll use arbitrary numbers to make things clearer.
Let's say a combat round takes 100 seconds. Each combat round you can make one attack. That is your normal combat ability. If I slash the amount of your combat round by 50 seconds, that is considered a 50% reduction in your combat round time. The effect it has on aid though is different. Because you can now execute 2 attack rounds in the same 100 seconds, you actually get a 100% boost in AID.
That's the fundamental difference between an absolute improvement versus AID improvement. If I were to stack two 50 second reducers, it would essentially render the aid off the charts. You could execute infinite number of attacks in the same 100 seconds. That's exactly what was happening before. Each successive stacking mechanism for haste was adding a disproportionate amount of aid.
Under the AID system, two 100% aid object stacking would not reduce your round time to 0. It would instead reduce it to 33 seconds. You can now execute 3 attacks per round instead of 1. That gives you 2 extra attacks, which is exactly 200% aid (+/- the rounding differences).