Logging
Moderator: Eowul
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Logging
I usually log my games so I can review things, take notes, etc. Yes, I know that sounds nerdy, but more often than not, it has shed some light on difficult matters (quests, and such). I was wondering, is there a way to log using the client?
Re: Logging
It's difficult to implement this in a scalable way which works in all browsers.
There are rather strict limits to what kind of file storage you can do from a web app.
And unfortunately Firefox refuses to support anything other than IndexedDB, which isn't very good for logs.
But i'll probably get something working using IndexedDB eventually.
There are rather strict limits to what kind of file storage you can do from a web app.
And unfortunately Firefox refuses to support anything other than IndexedDB, which isn't very good for logs.
But i'll probably get something working using IndexedDB eventually.
Re: Logging
How about Chrome?
I think most people use it.

Re: Logging
I wonder if it would be possible to store logs in a JSON as {"date": "log"}. Not sure if it can accept strings this long though... If it would be possible then you could even access your logs from different dates without problem.
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