Quest Reform

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Cherek
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Re: Quest Reform

Post by Cherek » 17 Oct 2014 00:41

Creed wrote:If anything people should be getting smaller.. which means we ought to make it harder to gain experience.
The reason for this being that as a RPG we should strive for interaction, not killing ability.
I know I am quite along with these views, on the forum..

But making it easier for everyone to make a new char, attach themselves to big friends and just go grinding endlessly into the night.. where is the fun in that, and what would the idea be? Does that make the game more fun for anyone?

I personally cannot see it.

The only part of these quest related issues i like, are to make the quests more logic and well coded, and perhaps the idea of copying your main characters quests done to another character.. although that character ought to have a certain age before it becomes possible.
You're far from alone when feeling we should strive more for roleplaying and interaction. I feel the same, and plenty of people on these forums have shared the same thoughts. Genesis always had different types of players, and still do. Some take RP very seriously. Some don't care at all. Most players are somewhere inbetween. And many do roleplay AND interact in the game today too, but not as much as before. I think player numbers is to blame for most of it though. I dont think our players have changed so much. We have less players, so there is less interaction, which leads to less roleplay, and also less conflicts and other things that spark RP.

There's simply not that much to do besides from grind... a lot of players we'd consider heavy grinders would probably enjoy some interaction, especially PVP action, but since there's not enough players awake for that, you grab your sword and grind instead. So no, I don't think the majority of players WANT to grind all days, some do and always did, but I am very confident most players would enjoy both interaction and RP on a daily basis as well.

Improving quests, and making them optional sounds to me like a good way to make new players stay, and it might even lure some old ones back. I always liked questing and disliked grinding. Others feel the opposite. Allowing people to choose which path to take, or combine both, sounds like a good idea to me.

And, removing the "forced questing" system we have today does not necessarily mean players becomes bigger either. It all depends on how this new single type of XP system will work and how you balance the quest reward and combat reward. How will the soft cap work without brute? Will it be easier or harder to grow huge? Exactly how rewarding will quests be? If you gain a lot of XP on quests and we still have some sort of soft cap, then smaller players is likely to benefit the most I would suspect?

I understand your concerns, but I think theres is plenty of room in the new system to tweak it so it becomes much better than the old one, in many ways.

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Amorana
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Re: Quest Reform

Post by Amorana » 21 Oct 2014 21:02

General question for Gorboth here:

Are there any thoughts about doing this in phases? For example, it seems to me that it would be pretty easy to implement the removal of brute and the removal of the gap part now while the standardization of quest experience, tidying up of syntaxes, etc. continues. Just curious if it might be worthwhile to go ahead and implement these steps (which I believe will be a boon to the playability of the game) while the rest of the work progresses.
Zhar wrote: "Man, this guild I'm in is so god damn powerful! Please nerf or I'll have to leave it because it's no fun any more..."

Hektor
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Re: Quest Reform

Post by Hektor » 21 Oct 2014 22:17

Amorana if you want to help out - your input would be very welcome. We are working from a project plan and all input and effort is welcome. Ask Gorboth to join the team if you want in :)
Lawful evil - conform or die.

Syrk
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Re: Quest Reform

Post by Syrk » 21 Oct 2014 23:49

Is there a place to write about quests you find wrong somehow?
Or do you have to join that SQU (Special Quest Unit).

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Amorana
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Re: Quest Reform

Post by Amorana » 22 Oct 2014 05:17

syrk wrote:Is there a place to write about quests you find wrong somehow?
Or do you have to join that SQU (Special Quest Unit).
QUEUE THE THEME SONG!

https://www.youtube.com/watch?v=xz4-aEGvqQM
Zhar wrote: "Man, this guild I'm in is so god damn powerful! Please nerf or I'll have to leave it because it's no fun any more..."

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gorboth
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Re: Quest Reform

Post by gorboth » 22 Oct 2014 16:06

syrk wrote:Is there a place to write about quests you find wrong somehow?
Or do you have to join that SQU (Special Quest Unit).
Please report them to Hektor or Ragni, both of whom are developing databases for such things. I'm delegating such work to the QR team.

G.
Mmmmmm ... pie ...

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Zhar
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Re: Quest Reform

Post by Zhar » 22 Oct 2014 21:38

Amorana wrote:
syrk wrote:Is there a place to write about quests you find wrong somehow?
Or do you have to join that SQU (Special Quest Unit).
QUEUE THE THEME SONG!

https://www.youtube.com/watch?v=xz4-aEGvqQM
Not epic enough for the task at hand. Try something like this:

https://www.youtube.com/watch?v=1vU7XqToZso
Time is precious. Waste it wisely.

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Ragni
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Re: Quest Reform

Post by Ragni » 22 Oct 2014 22:00

gorboth wrote:
syrk wrote:Is there a place to write about quests you find wrong somehow?
Or do you have to join that SQU (Special Quest Unit).
Please report them to Hektor or Ragni, both of whom are developing databases for such things. I'm delegating such work to the QR team.

G.
As Gorboth says please report any quests that you find wrong, quirky and just a pain to me with a much detail as possible.
The more views we have on things the better and there may be things that myself and other members of the quest team will miss.
I've already gone through these forums looking back for the quests that people have moaned about in the past.

Ragni

Greneth

Re: Quest Reform

Post by Greneth » 23 Oct 2014 04:11

Ragni wrote:
gorboth wrote:
syrk wrote:Is there a place to write about quests you find wrong somehow?
Or do you have to join that SQU (Special Quest Unit).
Please report them to Hektor or Ragni, both of whom are developing databases for such things. I'm delegating such work to the QR team.

G.
As Gorboth says please report any quests that you find wrong, quirky and just a pain to me with a much detail as possible.
The more views we have on things the better and there may be things that myself and other members of the quest team will miss.
I've already gone through these forums looking back for the quests that people have moaned about in the past.

Ragni
All Edoral quests.

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Kitriana
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Location: United Kingdom

Re: Quest Reform

Post by Kitriana » 29 Jan 2015 20:03

I know i'm resurrecting an old thread.. and perhaps a bit off topic.

But today on the ntell line :
<Newbie> R****: i wanna kill these bunnys faster so i can get on with quest

just to further point out that some people prefer questing.
Not saying we don't need quest reforms.. and to improve syntax and whatnot to improve them.
But I don't think we should ever remove qxp.

just my two cc
If something I wrote sounds confusing ... assume you misunderstood it.

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