Cherek wrote:Icarus wrote:Cherek wrote:Sorry Icarus, your last post got removed by accident.

I was attempting to remove my own post but accidentally hit the "X" on the post above. The dangers of being a moderator I guess... heh
Feel free to repost it. Sorry again!
Removing two posts too, good job
I was just saying that if they want to fix this problem from happening (draconian's death results) from killing/wimping captain, either make them (or at least the ones who can get in contact with draconians) immune to the various damages from the draconians. Problem exists with the cook on Icewall too, a lightning cloud enters she panics, she won't be selling anymore, nor will she return to the kitchen, and she can't be killed.
Or better yet, lets just remove all the draconians, heck, remove the whining dragonarmies all together, it'll solve more than one problem

Uh yeah totally my mistake. Two even? I was hoping it was only my own and one of your, but guess I got two of yours. Well I have now learned which "X" goes with which post the hard way.
And yes, there should of course be some type of code stopping accidental things like the ones you describe from happening. The room does have code that should stop troops from spawning there though... so the original coder does seem to have thought about it. I wonder how the draconians got there. I suppose the war and ship systems have been redone a few times since they were originally coded though so... something unexpected obviously happened.
Oh, they do not spawn there, Cherek, but they wander. I would say that the captains frequenting Newports by now have so much experience in the presence of dragonarmy troops that, hey, lets go talk to a WoHS or an alchemist, and have something (nonstealable) that will protect them from the fear of dragons and damage from the magic that draconians have, not to mention giving them divine protection versus attacks.
Draugor wrote:Or remove the triggerhunting Calians?

Mebbe remove the people that use game mechanics to kill ship captains, sounds like a plan
Actually, Draugor, if you didn't notice, we didn't kill the captain, by the time the captain was damaged, we were on the boat, unaware of what happened with your troops at the pier. The fact that game mechanics can ruin your day is a bonus, but far from intentional.