Inns and other temporary start locations

All Genesis Common Board Messages get directed here. Discuss and comment!
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Post Reply
Mercade
Wizard
Posts: 67
Joined: 12 Jan 2013 18:03

Inns and other temporary start locations

Post by Mercade » 25 Jan 2015 14:09

Code: Select all

Greetings,

As from the next visit of Armageddon, people who retire for the night in one of
the hotels and inns around the realms (or any temporary start location, for
that matter), will notice that they continue to heal while they rest.

This covers health, mana, fatigue and digestion. Note that this is not
instantaneous. The recovery rate is half of what it would be while in the
realms.

With regards,

Mercade

Mortis

Re: Inns and other temporary start locations

Post by Mortis » 25 Jan 2015 16:23

But won't anyone poisoned be able to 100% avoid dying with this? Can poison block that healing from occurring so inns aren't abused?

Draugor
Myth
Posts: 1815
Joined: 06 Mar 2012 00:14

Re: Inns and other temporary start locations

Post by Draugor » 25 Jan 2015 16:47

Mortis wrote:But won't anyone poisoned be able to 100% avoid dying with this? Can poison block that healing from occurring so inns aren't abused?

POisons that are in effect when quitting in an in should be added x10 and reset to new :P

Icarus
Veteran
Posts: 244
Joined: 04 Dec 2012 20:54

Re: Inns and other temporary start locations

Post by Icarus » 25 Jan 2015 16:57

Mortis wrote:But won't anyone poisoned be able to 100% avoid dying with this? Can poison block that healing from occurring so inns aren't abused?
The healing from the inn = 50% of the healing just standing around idling is. Ergo, the poisons should be allowed to run while quitting in an inn as well ;)
Flee you fools!

User avatar
Cherek
Site Admin
Posts: 3679
Joined: 04 Mar 2010 04:36

Re: Inns and other temporary start locations

Post by Cherek » 25 Jan 2015 18:00

Icarus wrote:
Mortis wrote:But won't anyone poisoned be able to 100% avoid dying with this? Can poison block that healing from occurring so inns aren't abused?
The healing from the inn = 50% of the healing just standing around idling is. Ergo, the poisons should be allowed to run while quitting in an inn as well ;)
But do you lose health while LD from a poison like you would do when in the game? So if you LD with poison you reconnect at Lars? I dont think it works like that today? I think Mortis has a point. Although I am no poison expert... most rangers probably knows more than many wizards about poisons.:)

Icarus
Veteran
Posts: 244
Joined: 04 Dec 2012 20:54

Re: Inns and other temporary start locations

Post by Icarus » 26 Jan 2015 04:15

Cherek wrote:
Icarus wrote:
Mortis wrote:But won't anyone poisoned be able to 100% avoid dying with this? Can poison block that healing from occurring so inns aren't abused?
The healing from the inn = 50% of the healing just standing around idling is. Ergo, the poisons should be allowed to run while quitting in an inn as well ;)
But do you lose health while LD from a poison like you would do when in the game? So if you LD with poison you reconnect at Lars? I dont think it works like that today? I think Mortis has a point. Although I am no poison expert... most rangers probably knows more than many wizards about poisons.:)
Well, haven't tried this for ages, so not sure if it's like this anymore:
When LD there is no healing, nor does the poison tick.
Quitting with poison will reset the poison.

Quitting out with poison will also return you with a poison that is not possible to cleanse (at least by ranger spells).

This was the reality 10-12 years ago, no idea if it's like this anymore. Now, for a medium big character who gets infected with the black breaths, this would mean death if health is below a certain point. With this change, quitting out, and returning with full health, empty stomach and your herbs, surviving it wouldn't be a problem anymore, as long as you can drink and have herbs used, in addition to fruit from Gelan and so on. Even if it can't be cleansed.

Thus, if health recovery shall run through quitting, then poisons must also. Given their same effect, if the poison would run out before the player dies, this would solve the problem. If not, the player would return to a meeting with Lars.

In the early 90's, the most usual way to avoid being killed during guildwars was "quit". "Shit, I'm about to die! <quit>, log back in." Yes, you would be at your starting location. Yes you would have lost the gear you were holding. And, Yes, you would have avoided death. This was changed. Quitting in combat was made impossible. LD'ing in combat would leave your body present to be killed. There should not be an easy way to avoid death, thus, if healing runs during log-out, then poisons must as well. And if that means returning to a date with Lars, then that's the result. Sux to be you.
Flee you fools!

User avatar
cotillion
Site Admin
Posts: 350
Joined: 04 Mar 2010 01:14

Re: Inns and other temporary start locations

Post by cotillion » 26 Jan 2015 11:12

Long duration slow poisons are not very fun for anyone.
Those that exist should be changed to something a bit faster.

User avatar
Cherek
Site Admin
Posts: 3679
Joined: 04 Mar 2010 04:36

Re: Inns and other temporary start locations

Post by Cherek » 26 Jan 2015 11:55

cotillion wrote:Long duration slow poisons are not very fun for anyone.
Those that exist should be changed to something a bit faster.
Most poisons barely scratch today's players anyway. I always liked poisons though back in the days, it added a feel of some things being really dangerous, which we dont have much of these days.

More damage / fatigue but faster would be neat. So it's more dangerous but less annoying/boring.

I agree with Icarus though, if you heal while LD, then should poison should damage you too, at it's normal rate. So you can't escape or decrease poison effects by going LD.

Icarus
Veteran
Posts: 244
Joined: 04 Dec 2012 20:54

Re: Inns and other temporary start locations

Post by Icarus » 26 Jan 2015 17:13

Cherek wrote:
cotillion wrote:Long duration slow poisons are not very fun for anyone.
Those that exist should be changed to something a bit faster.
Most poisons barely scratch today's players anyway. I always liked poisons though back in the days, it added a feel of some things being really dangerous, which we dont have much of these days.

More damage / fatigue but faster would be neat. So it's more dangerous but less annoying/boring.

I agree with Icarus though, if you heal while LD, then should poison should damage you too, at it's normal rate. So you can't escape or decrease poison effects by going LD.
Well, when LD you do not heal, but nor do the poison tick.
But if you log out in an inn, you would heal, and if you do, then poisons should run to. Basically, if you heal, then posions should run its course too. It should be best to stay in game until poison is gone, period.
Flee you fools!

User avatar
Cherek
Site Admin
Posts: 3679
Joined: 04 Mar 2010 04:36

Re: Inns and other temporary start locations

Post by Cherek » 26 Jan 2015 18:58

Thats exactly what I said Icarus..:P

Post Reply
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/