Post
by Dread » 17 Feb 2015 17:44
They way I did it, and not saying this is the best, just what worked for me:
I made a table, with a room # and the 3 unique identifiers for that room. So for instance, I moved 1 n and saw red blue blue.
1 - RBB
Then I chose an exit from that room, say west, and checked the identifiers, if they were different, I knew I was in a new room. Say this time I got red red blue.
1 - RBB
2 - RRB
Then I would get out of the forest entirely, and start back at room 1, and do every exit from room 1, then move to room 2 and do the same, etc. You will find all kinds of unexpected links between rooms, but using this method will eventually net you every room and every exit.
Hope that makes sense.