Post
by Dixel » 12 Mar 2015 22:04
hey all =)
i know i'm very new to this game (i have only been playing it for a few days, and this is actually my first post in the forum), but please, hear me out, i think ur making a huge mistake by introducing % chance to drop stuff.
this has been the bread and butter of grinders, and will not solve your hoarder issue, eventually, either the weapons will be impossible to find all together (with a really small % of finding them) or the world will be overflowing with these items after the grinders do their job...
i propose a new solution for this issue (and i hope it was not presented before this, i haven't read all the forum =) ), a set number of items is pre-fixed, so no more than that can exist, and then, simply vanish the oldest of those items each time a new one is found...
think of it as the weapon returning to his master... this will prevent hoarding and will avoid the dreadful % that comes with grinding for items... seriously... what i instantly loved about this game, is that when you saw an enemy wielding an axe and a platemail, when he died, that's what you got! an axe and a platemail, i might be new to this particular game, but not new to RPGs, MMORPGs and MUDs.... the worst thing ever is to item grind... the challenge itself should be getting the enemy killed, not having to grind it till you get that specific item you want.... if you can grind an enemy like that, it shouldn't be a boss at all (or carry that powerful weapon).... so why not just take away the oldest weapon/equipment from the game and give it to someone that just earned it? (perhaps only take it if your not currently online holding it, just to prevent it from disappearing right in the middle of a fight =P )
you get the best of both worlds, you will get the weapon if you can defeat the boss and most likely retrieve it from a hoarder!(and you know you will eventually lose the weapon/armor if other people kill the boss enough times to go thru all the others in the world)
with this, if you want the weapon, you will always get it, IF you can kill the boss.... this makes hoarding impossible....
i beg of you, please consider this or other alternatives before introducing drop chances (%).... for me it really kills a game, and makes it a grind fest (which i believe is not the spirit of this game).... any modifications or variations of this method are more than welcome =)
thank you for reading this and perhaps considering my idea =)
cheers....