Greneth wrote:Zhar wrote:OK, let's get some things straight here...
First of all, Mercs could always adapt missiles but could never use mattack with them. Since I'm working on recoding the archers I'd like to keep it this way so that mercs wouldn't compete with archers (imagine the choice of worse overall combat skills and better single special vs better combat skills and 2 specials). We would pretty much end up right where we are now - where it's more beneficial to join occ mercs and lay archers to be better archer than occ archers. I don't want that. I want archers to be a fully-sufficient guild that would be able to compete for members with other free-to-join guilds, as well as provide some unique experience for the player.
Unless that's what everyone wants. Then I'll scrap the OCC archers idea entirely and only leave them as a layman.
I'd rather have the OCC guild
In my opinion if you are going to put a lot of effort in to quite a bit of recode and go occupational, I'd probably have a re-think of the entire archer concept. Racial occupational guilds are a great idea, but in practice end up being a fringe guild. At best it would be something like the Neidar clan... although more likely it would end up like the kender guild with only a handful of members... which I think would be a shame for the effort you'll be putting in.
Why not open up a core occupational archer/missile guild to most races (neutral), however allow players to affiliate themselves to thematic racial factions (that could be rolled out over time) that grant them access to tailored guild rooms, potentially warfare factions, and potentially varying skills/abilities? You could have your Qualinesti archers, Palanthian longbowmen (Palanthas is almost a perfect location for an archers guild), Throtyl hobgoblin reavers, gnomish siegemen, dwarven crossbowmen etc. Could even potentially extend outside of Krynn... drow handcrossbow raiders?
Anyway, just some thoughts. The cosmetic side of things is probably going to be the easiest part of your recode... working out how missile code is going to work where Genesis is very focused on hand-to-hand combat is going to be the hard part!