Ranger guild recode ...
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Ranger guild recode ...
I've officially signed on to be the wizard who recodes the Ranger guild. I haven't tackled a recode since way back when I did the Mercenaries, so I'm a bit rusty, but I'll do my best! Also, this will not need to be nearly so drastic a recode as what the Mercenaries got, which was actually a new guild built entirely from scratch.
With the Rangers, my plans are to review each of their spells and abilities, decide if they should be kept, and then decide if they need to be changed. In addition to this, they will be receiving new abilities which are geared toward infusing new life into their theme and their capabilities in the game.
A core aspect of who the Rangers are is tied to the legacy of their bloodlines. As such, I will also be recoding the Dunedain guild. Members of the Dunedain guild should be ready for massive changes, which will include a wipe of all house leaders and reconstruction of how that guild functions. Its current form relies on activity and responsive care of leaders, which in far too many cases does not exist. Synergy will be involved between these two guilds, giving perks to Rangers who are also Dunedain, and perks to Dunedain who are rangers (most likely.) If you are evil and feel this is unfair, please listen to the soft music of my violin.
More info will follow as progress is made. Most progress for now is on the drawing board.
G.
[moderator: Apparently, Cotillion has taken up comedy, and believes using April 1 as its own joke is for the good of the order. What order, and what good remains a matter of constant debate. All I know is Lars is meeting with my lawyers next Tuesday to discuss cease and desist order paperwork.]
With the Rangers, my plans are to review each of their spells and abilities, decide if they should be kept, and then decide if they need to be changed. In addition to this, they will be receiving new abilities which are geared toward infusing new life into their theme and their capabilities in the game.
A core aspect of who the Rangers are is tied to the legacy of their bloodlines. As such, I will also be recoding the Dunedain guild. Members of the Dunedain guild should be ready for massive changes, which will include a wipe of all house leaders and reconstruction of how that guild functions. Its current form relies on activity and responsive care of leaders, which in far too many cases does not exist. Synergy will be involved between these two guilds, giving perks to Rangers who are also Dunedain, and perks to Dunedain who are rangers (most likely.) If you are evil and feel this is unfair, please listen to the soft music of my violin.
More info will follow as progress is made. Most progress for now is on the drawing board.
G.
[moderator: Apparently, Cotillion has taken up comedy, and believes using April 1 as its own joke is for the good of the order. What order, and what good remains a matter of constant debate. All I know is Lars is meeting with my lawyers next Tuesday to discuss cease and desist order paperwork.]
Mmmmmm ... pie ...
Re: Ranger guild recode ...
*invests in ranger-stocks*
Might and Glory flaming for changing dawn, ancient power revealed of an iron crown, clear and cold and shining so far and bright, crush the world in one clash of your binding light.
Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!
Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!
Re: Ranger guild recode ...
Oh man...
Can't believe this is for real! Cheers!!!!!!!!!!
Is it to early on the day to pop a beer?
Can't believe this is for real! Cheers!!!!!!!!!!
Is it to early on the day to pop a beer?
Last edited by Chanele on 17 Apr 2015 17:35, edited 1 time in total.
Re: Ranger guild recode ...
If you really waited all those years and endured all those mails and PM's to only give in after Laurel left Rangers, you could have asked - I'd have left earlier if that's the price for the recode.
Re: Ranger guild recode ...
Laurel wrote:If you really waited all those years and endured all those mails and PM's to only give in after Laurel left Rangers, you could have asked - I'd have left earlier if that's the price for the recode.
Well in all fairness the recode has been started and stopped on and off quite a few times, just be happy that Gorboth took it this time so it actually has a chance of getting done
Re: Ranger guild recode ...
Finally those blasted new cloaks will be gone!
Time is precious. Waste it wisely.
Re: Ranger guild recode ...
I propose a namechange from 'Rangers' to 'Rebels'.
Might and Glory flaming for changing dawn, ancient power revealed of an iron crown, clear and cold and shining so far and bright, crush the world in one clash of your binding light.
Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!
Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!
Re: Ranger guild recode ...
I propose a namechange to "sneaky sissies"Kas wrote:I propose a namechange from 'Rangers' to 'Rebels'.
Re: Ranger guild recode ...
Gorboth posted this April 1 silly.Chanele wrote:Oh man...
Can't believe this is for real! Cheers!!!!!!!!!!
Is it to early on the day to pop a beer?
Re: Ranger guild recode ...
Cherek wrote:Gorboth posted this April 1 silly.Chanele wrote:Oh man...
Can't believe this is for real! Cheers!!!!!!!!!!
Is it to early on the day to pop a beer?
Bah, you made me double check the date. Funny..
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/