Without the abuses some of the ogres did at the very begin (not saying Harley did - don't know) the time-frame you mentioned seems reasonable ;pAlisa wrote:As i told Harley, I am going for the general title!OgreToyBoy wrote:Ok, are a few that have finished it then.gorboth wrote:Well ... sort of. You have to harvest skulls into oblivion to max out club and two-handed combat skill.
G.
We need to make it harder
He'd better watch out in 10-20 years time.
guru quests - differences
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Re: guru quests - differences
- OgreToyBoy
- Champion
- Posts: 638
- Joined: 05 Mar 2010 11:36
Re: guru quests - differences
The abuse wasn't that extensive in amount of skulls.
Think Harley collected his skulls fairly, 1000 skulls a day for two years and you've caught up.
Think Harley collected his skulls fairly, 1000 skulls a day for two years and you've caught up.
Re: guru quests - differences
Its easy getting an insane average for arma tho
Someone might wanna tell Gorbie btw 


Re: guru quests - differences
high average is easy, just dont talk, stop, piss or anything 
I don't think ill be able to do a 1000 a day, so i'll stick to my estimate !

I don't think ill be able to do a 1000 a day, so i'll stick to my estimate !
- OgreToyBoy
- Champion
- Posts: 638
- Joined: 05 Mar 2010 11:36
Re: guru quests - differences
As far as I can see none are abusing that mechanic to skullhunting. The man already been informed btw.Draugor wrote:Its easy getting an insane average for arma thoSomeone might wanna tell Gorbie btw
Re: guru quests - differences
Yeah. Seems if you keep all the heads in your inventory without putting them in the sack, you can cheat a bit by overlapping the 10 day period with more than 10 days worth of skulls. A bit risky to keep them in your inventory though, in case of some sort of crash or death or something. I'll try to fix it eventually.OgreToyBoy wrote:As far as I can see none are abusing that mechanic to skullhunting. The man already been informed btw.Draugor wrote:Its easy getting an insane average for arma thoSomeone might wanna tell Gorbie btw
G.
Mmmmmm ... pie ...
Re: guru quests - differences
gorboth wrote:Yeah. Seems if you keep all the heads in your inventory without putting them in the sack, you can cheat a bit by overlapping the 10 day period with more than 10 days worth of skulls. A bit risky to keep them in your inventory though, in case of some sort of crash or death or something. I'll try to fix it eventually.OgreToyBoy wrote:As far as I can see none are abusing that mechanic to skullhunting. The man already been informed btw.Draugor wrote:Its easy getting an insane average for arma thoSomeone might wanna tell Gorbie btw
G.
Actually, you can toss them in your sack with no problem and just turn them in at the right time, have 10K skulls in your sack and turn them in just before the reset right when you logg in will give you ALOT of skulls per hour

Re: guru quests - differences
This sure didn't work when Laurel was an ogre.Draugor wrote:Actually, you can toss them in your sack with no problem and just turn them in at the right time, have 10K skulls in your sack and turn them in just before the reset right when you logg in will give you ALOT of skulls per hour
Re: guru quests - differences
Laurel wrote:This sure didn't work when Laurel was an ogre.Draugor wrote:Actually, you can toss them in your sack with no problem and just turn them in at the right time, have 10K skulls in your sack and turn them in just before the reset right when you logg in will give you ALOT of skulls per hour
Worked fine for Draugor


Collect 10K skulls, turn them in and logg off so you have very very little online time not to far before the reset but a high amount of skulls during that time
Re: guru quests - differences
Draugor, that isn't actually going to work, unless something changed. I coded a prevention for this when I first opened the guild. It is keeping them *outside* the sack that might allow such a cheat. But, like I said ... risky.
At least, if I read your post right. If you just mean collect in your sack and turn them in right before the next General election then ... sure that works, but it doesn't really give you any advantage. What I'm talking about is waiting past the election, and then turning them in with a bunch more skulls that you've earned over 2+ election cycles. Putting them in the sack prevents the count from seeing past the current election cycle. Keeping them just in your inventory won't be able to tell which election cycle they were collected on.
G.
At least, if I read your post right. If you just mean collect in your sack and turn them in right before the next General election then ... sure that works, but it doesn't really give you any advantage. What I'm talking about is waiting past the election, and then turning them in with a bunch more skulls that you've earned over 2+ election cycles. Putting them in the sack prevents the count from seeing past the current election cycle. Keeping them just in your inventory won't be able to tell which election cycle they were collected on.
G.
Mmmmmm ... pie ...
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