When you finish a quest you get a pre-set amount of QXP, and that's it. It can't really be changed afterwards unless you do it manually for each player. Should we change the amount of XP a quest gives, any new player doing the quest would get the new amount, but the old player would still have the old amount. This unfortunately means it's basically impossible to change the amount of XP a quest gives, since it would cause an unfair advantage for new players, leaving us with the rewards at the time quests were created. In some cases over two decades ago. Which was a time when characters were A LOT smaller than they are today.Aristos wrote: I'll take your word for it since I can't see numbers, but you're doing a wonderful job and I believe you, as I do any wizard who tells me anything.
Just one thing I do have to say is that regardless of the quantity of people who benefit from this, regardless of their age, it is still a reality. A small advantage is still an advantage.
The new system should allow no exceptions whatsoever. No special cases.
I agree the quest XP cap is not the perfect solution, but it's still far better then before when really old characters had a pretty big advantage, at least now it's smaller. I think everyone wants a better solution, and it would be great to be able to adjust quest XP rewards as well, but in order to do that we would need a considerable recode of how the system works. There's been a lot of discussion about this, but it's massive job and so far no wizard has decided they want to tackle it. And like I said, this applies to a VERY small numbers of characters. For the large majority of the playerbase, questing is completely fair.
Not sure what you mean with "those from the orbs or all of them"? All quests available should be in the orbs. I know there are a couple of exceptions (3 I think) where the quest only shows up in the orb _after_ you've solved it, something that really should be fixed, but other than that ALL quests in the game should be in the orbs.Aristos wrote: Btw, when you say "all our current quests", do you mean those from the orbs or all of them? Keep in mind please that not every newcomer will be able to do all the orb quests. Things will hold you back, things like race, align, and guild affiliations.
So, if we substract those, we're a bit further apart from that cap that gives us equal opportunities.
But a newcomer has the same chance of doing all the quests in the orb as an old player. The race, align and guild restrictions on some quests applied when older players did them too, so nothing different there. Actually, in some regards older players had it worse since some guilds were more restrictive about races, and we did not have all these sub-races that can help you get around such restrictions sometimes. And not to mention we did not have the orbs at all, meaning we never knew how many quests existed, and there were no hint system. And let's not forget that the quests in the tutorial are unavailable for all old players, actually giving new players a slight quest XP advantage. A new player could theoretically get more QXP than Cherek, created in -97, should I still be a mortal. So I don't really agree old players have an advantage unless you're really really ancient enough to have XP from now closed quests. I believe the last quest that closed did so a few years before the new millennia. And that's not yesterday...
