The Herlads overtaking issue
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
The Herlads overtaking issue
I would like to state my view on the Heralds overtaking and the actions
wizard Varian took to remedy the situation.
The possibility to enter Heralds of Valar by its enemies was a bug.
The bug needed to be fixed. The possibility to take over enemies guild
is not a feature but a bug.
Surely it was cool to exploit it but i would not expect the wizard to let
it go if he/she takes care of the thematical consistency of Middle Earth.
On my part I do not feel i was slighted by Varian in any way. He did
the proper thing. I might voiced my displeasure - in the game - about
Heralds weaklings who were crying, begging and asking an elfie wizard
for help as they are such weaklings themselves and could do nothing about
might of Angmarian Army - but that was just roleplaying.
I do not have any ill feelings towards Varian or his action and did not
mention the Herald thing outside the game. Not in any emails, forums,
facebook, chatting system - nowhere.
There is no problem at all.
Syrk
wizard Varian took to remedy the situation.
The possibility to enter Heralds of Valar by its enemies was a bug.
The bug needed to be fixed. The possibility to take over enemies guild
is not a feature but a bug.
Surely it was cool to exploit it but i would not expect the wizard to let
it go if he/she takes care of the thematical consistency of Middle Earth.
On my part I do not feel i was slighted by Varian in any way. He did
the proper thing. I might voiced my displeasure - in the game - about
Heralds weaklings who were crying, begging and asking an elfie wizard
for help as they are such weaklings themselves and could do nothing about
might of Angmarian Army - but that was just roleplaying.
I do not have any ill feelings towards Varian or his action and did not
mention the Herald thing outside the game. Not in any emails, forums,
facebook, chatting system - nowhere.
There is no problem at all.
Syrk
Re: The Herlads overtaking issue
It was rather amusing to see you in the Heralds and I had a good laugh about it, thanks!
Re: The Herlads overtaking issue
It Just shows even the gods aren´t infallible...
But when they fail, they fix it and pretends it was never possible in the first place
But when they fail, they fix it and pretends it was never possible in the first place

Re: The Herlads overtaking issue
from a ooc stand point, It gave us a cool few days of rp in our ME guilds. and some cool posts to read in general. And it did uncover a bug that may have been exploited in a far worse way had it not been handled so ICly and dramatically. Also this is not the first time a good aligned shire guild managed to get a "questionable" member. Ive heard stories of a goblin becoming a guardian of the shire way way back when the donut was young. Also kudos to a quick fix by the middle earth wizard(s).
Re: The Herlads overtaking issue
Rangers once had a member join Angmar shortly after it was coded, was killing the shopkeeper in the ROG guildhall.Snowrose wrote:Also this is not the first time a good aligned shire guild managed to get a "questionable" member. Ive heard stories of a goblin becoming a guardian of the shire way way back when the donut was young. Also kudos to a quick fix by the middle earth wizard(s).
"Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die."
-Mel Brooks
-Mel Brooks
Re: The Herlads overtaking issue
Mersereau wrote:Rangers once had a member join Angmar shortly after it was coded, was killing the shopkeeper in the ROG guildhall.Snowrose wrote:Also this is not the first time a good aligned shire guild managed to get a "questionable" member. Ive heard stories of a goblin becoming a guardian of the shire way way back when the donut was young. Also kudos to a quick fix by the middle earth wizard(s).
Bandit, me and a few others kept raiding the RoG guild hall in the olden days, killing all NPC's there. Ellessar finally closed the guild down for evil aligned players, so we no longer could raid the guild hall.
Angmar! ANGMAR!! ANGMAR!!!
Pulp Znuga! PULP!!!!
Pulp Znuga! PULP!!!!
Re: The Herlads overtaking issue
The guild hall attack prevention code which has been implemented all over the game is one of the worst fun-destroying changes we've done.Avatar wrote: Bandit, me and a few others kept raiding the RoG guild hall in the olden days, killing all NPC's there. Ellessar finally closed the guild down for evil aligned players, so we no longer could raid the guild hall.
A more balanced approach could have been implemented.
Re: The Herlads overtaking issue
Indeed, raiding guildhalls would have been awesomecotillion wrote:The guild hall attack prevention code which has been implemented all over the game is one of the worst fun-destroying changes we've done.Avatar wrote: Bandit, me and a few others kept raiding the RoG guild hall in the olden days, killing all NPC's there. Ellessar finally closed the guild down for evil aligned players, so we no longer could raid the guild hall.
A more balanced approach could have been implemented.
Re: The Herlads overtaking issue
That we agree oncotillion wrote:The guild hall attack prevention code which has been implemented all over the game is one of the worst fun-destroying changes we've done.Avatar wrote: Bandit, me and a few others kept raiding the RoG guild hall in the olden days, killing all NPC's there. Ellessar finally closed the guild down for evil aligned players, so we no longer could raid the guild hall.
A more balanced approach could have been implemented.

Angmar! ANGMAR!! ANGMAR!!!
Pulp Znuga! PULP!!!!
Pulp Znuga! PULP!!!!
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/