Imbuement and Armour Changes ...
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: Imbuement and Armour Changes ...
I like the change only if it doesn't completely marginalize imbuements, much like what happened with herbs.
"Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die."
-Mel Brooks
-Mel Brooks
Re: Imbuement and Armour Changes ...
Greetings,
Am I the only one agreeing with the changes in the imbuement system?
As I see it, the Admin is trying to adress a major problem.
The imbuements was -way- too powerful...
But I do believe this could have been handled differently, as Gorboth stated in his
post, his intention wasn't so we could use the imbued item for 20+ days, but for a brief
moment of time. But currently they break within 2 days, this is from my own
experience, and I do think this is too short of a lifespan, knowing how much work
it lies behind collecting these stones.
So my conclusion is:
1: Increase the drop rate again.
2: Lower the power of each stone immensely.
3: Make it so you only can use 3? imbued items at once.
4: An imbued item will last for a fixed number of time. (8 days?)
5: When personally making an imbuement, make it auto save to that player.
(As a solution to the players without they personal racks)
Yours,
Morrison's player.
Am I the only one agreeing with the changes in the imbuement system?
As I see it, the Admin is trying to adress a major problem.
The imbuements was -way- too powerful...
But I do believe this could have been handled differently, as Gorboth stated in his
post, his intention wasn't so we could use the imbued item for 20+ days, but for a brief
moment of time. But currently they break within 2 days, this is from my own
experience, and I do think this is too short of a lifespan, knowing how much work
it lies behind collecting these stones.
So my conclusion is:
1: Increase the drop rate again.
2: Lower the power of each stone immensely.
3: Make it so you only can use 3? imbued items at once.
4: An imbued item will last for a fixed number of time. (8 days?)
5: When personally making an imbuement, make it auto save to that player.
(As a solution to the players without they personal racks)
Yours,
Morrison's player.
Re: Imbuement and Armour Changes ...
Some weeks ago I was from Poland, now I got myth chars. Wonder what else people "know" about me.Ydred wrote:[Are there any other Myth admin save Cherek?

It's wrong of you to think changes are just made without thinking though, or that we never ask players for input. Of course we do. But if you ask players you will often get a different answer for each player, so it is not always that helpful either, but it can definitely be, since players think of things we might not. We do listen to what players discuss, and talk to players, and we also have access to a lot of data and logs, we're not as clueless as you might think.
Something that is different with us and Blizzard though is that we really can't employ hundreds of playtesters to tweak every change of the game before it's released. And no matter how many players we ask, or how long we think about every possibility in theory, to _really_ know how things will work we need to at some point employ a change, and then like Gorboth said tweak it after the release if needed. Like with guild items. In a game created by thousands of people for 25 years, apparently some guild items broke even though they were not supposed to. It's not a huge deal though, it's fixable, Cotillion fixed the ogre belt minutes after we heard of it for example.
Just take a deep breath, or take another run.

Re: Imbuement and Armour Changes ...
Blizzard uses a public test server a lot of times. The people using that far outweigh the number of people they employ in QA.Cherek wrote: Something that is different with us and Blizzard though is that we really can't employ hundreds of playtesters to tweak every change of the game before it's released.
"Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die."
-Mel Brooks
-Mel Brooks
Re: Imbuement and Armour Changes ...
I think the main issue from what has been discussed is the insane difference this does to different guilds. A Neidar will loose his imbues constantly, while a Calian will never loose his imbues, due to the way taking hits occur. For other guilds it's a more balanced mix. So the changes are not adressing the underlying issues. I concur with Morrison on a more useful way of solving the glaringly obvious problems with Imbuements as they were, and still are. Now the issues are still the same, just will benefit fewer people.
Re: Imbuement and Armour Changes ...
This does seem to be an issue. We're listening and taking in all these good bits of feedback. Thanks!Jooli wrote:I think the main issue from what has been discussed is the insane difference this does to different guilds. A Neidar will loose his imbues constantly, while a Calian will never loose his imbues, due to the way taking hits occur. For other guilds it's a more balanced mix. So the changes are not adressing the underlying issues. I concur with Morrison on a more useful way of solving the glaringly obvious problems with Imbuements as they were, and still are. Now the issues are still the same, just will benefit fewer people.
G.
Mmmmmm ... pie ...
Re: Imbuement and Armour Changes ...
That.Jooli wrote:I think the main issue from what has been discussed is the insane difference this does to different guilds. A Neidar will loose his imbues constantly, while a Calian will never loose his imbues, due to the way taking hits occur. For other guilds it's a more balanced mix. So the changes are not adressing the underlying issues. I concur with Morrison on a more useful way of solving the glaringly obvious problems with Imbuements as they were, and still are. Now the issues are still the same, just will benefit fewer people.
Re: Imbuement and Armour Changes ...
Rest assured that an indirect boost for Calians was not part of the plan. That it might be a reality is indeed something I care to avoid, so we'll be looking into that. Also, I can see your point about giving some forewarning and involving the community in idea-generation, rather than just talking to individual mortals and fellow wizards.
In that spirit, here's a few ideas we've been discussing:
G.
In that spirit, here's a few ideas we've been discussing:
- Creating a money-sink option that allows players to repair broken items once a day for a substantial fee.
- Giving the smith crafting guild the ability for players who have achieved high enough skill to repair broken items once a day.
- Increasing the amount of damage it takes to break weapons/armours.
G.
Mmmmmm ... pie ...
Re: Imbuement and Armour Changes ...
1. Promote more scripting/botting - if that's what your aim is ...gorboth wrote:Rest assured that an indirect boost for Calians was not part of the plan. That it might be a reality is indeed something I care to avoid, so we'll be looking into that. Also, I can see your point about giving some forewarning and involving the community in idea-generation, rather than just talking to individual mortals and fellow wizards.
In that spirit, here's a few ideas we've been discussing:
Thoughts?
- Creating a money-sink option that allows players to repair broken items once a day for a substantial fee.
- Giving the smith crafting guild the ability for players who have achieved high enough skill to repair broken items once a day.
- Increasing the amount of damage it takes to break weapons/armours.
G.
2. Promote more designated otherwise unplayed alts - if that's what your aim is ... after other flavour of the month alts (aka thieves recently) which you will be happy about in activity charts ...
3. I have posted this.
Also - this is no longer part of the original discussion.
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/