Dagarim Aran clarifications.

All General Board Messages from the game are posted here for visibility. For RP reasons you cannot reply here, but you're very welcome to do so in Sparkle where the actual general board is located.
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Post Reply
Postmaster
Wizard
Posts: 1001
Joined: 03 Mar 2010 22:37

Dagarim Aran clarifications.

Post by Postmaster » 23 May 2010 13:52

Originally posted by Beregond

Greetings All,

The Dagarim Aran is developing well.

We now have;

* A Scout Unit
* A Battle Unit
* A Logistics Unit
* A Tinkerer's Department

Welcome to join us.

Also, a need has arisen for clarification concerning the nature of the Dagarim
Aran and its relationship to PvP.

The Dagarim Aran is created as a roleplaying-based entity. We were looking to
find a mutual agreement with the 'evil' guilds for allowed PvP, in a way that
wouldn't kill the initial intent of roleplay.

However, due to some recent random events concerning PvP against Dagarim Aran
members, all such intentions for a functional PvP agreement has been
terminated.

So I will say this very clear. The Dagarim Aran is a 100% roleplay entity. We
meet to have fun and roleplay.

Again, warmly welcome.

Sincerely,
Beregond's player

User avatar
Alorrana
Myth
Posts: 1022
Joined: 04 Mar 2010 11:23
Location: Mordor. passing gass.

Re: Dagarim Aran clarifications.

Post by Alorrana » 23 May 2010 15:04

**
Last edited by Alorrana on 31 Aug 2010 12:35, edited 1 time in total.
I’m not a complete idiot. Some pieces are missing.

User avatar
Tarax the Terrible
Myth
Posts: 1331
Joined: 09 Mar 2010 20:33
Location: UK

Re: Dagarim Aran clarifications.

Post by Tarax the Terrible » 26 May 2010 12:11

Dang missing all the fun it seems!
http://genesisquests.pbworks.com/
Join up and help each other with Quests :)

Amberlee
Myth
Posts: 1539
Joined: 08 Mar 2010 19:50
Location: Kristiansund, Norway

Re: Dagarim Aran clarifications.

Post by Amberlee » 26 May 2010 13:47

Depends on what you mean with "fun" :p
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.

User avatar
Rhaegar
Legend
Posts: 960
Joined: 13 May 2010 06:22

Re: Dagarim Aran clarifications.

Post by Rhaegar » 26 May 2010 15:41

He apparently means that Dagarim Aran needs more minotaurs :)

*wink*
*wink*
I fear no evil for I am fear incarnate.

Post Reply
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/