As far as I am aware, the newest iteration of the Vamps was the last OP guild. Perhaps I am mistaken, but this was the intent of my comment.Arman wrote:Which one was the last one? Khiraa? Vampires? Vampyrs? Mystics? Death Knights (not sure they opened)?Dread wrote:You want some irony to ponder?
What happened to the last OP guild?
Mages on recoded balance
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Re: Mages on recoded balance
Re: Mages on recoded balance
*sniff* The good ole days...gorboth wrote:Little known fact, and certainly one that shouldn't continue to be shrouded by past omissions:
Dread was the very first Morgul Mage. Not Denabrra, and not me.
G.
Thanks Gorboth.
Re: Mages on recoded balance
Dread wrote:As far as I am aware, the newest iteration of the Vamps was the last OP guild. Perhaps I am mistaken, but this was the intent of my comment.Arman wrote:Which one was the last one? Khiraa? Vampires? Vampyrs? Mystics? Death Knights (not sure they opened)?Dread wrote:You want some irony to ponder?
What happened to the last OP guild?
A few nerfs and tweaks got them destroyed tho after they killed a few select chars

Re: Mages on recoded balance
I think the vamps have opened and closed about three or four times now? The last iteration opened and closed within the period i was AWOL from Genesis. I think it even had the Bloodguards!Dread wrote:As far as I am aware, the newest iteration of the Vamps was the last OP guild. Perhaps I am mistaken, but this was the intent of my comment.Arman wrote:Which one was the last one? Khiraa? Vampires? Vampyrs? Mystics? Death Knights (not sure they opened)?Dread wrote:You want some irony to ponder?
What happened to the last OP guild?
Re: Mages on recoded balance
I cannot speak from experience as I was not a member of that coven, but that is what I heard. My coven was 20+ ish years ago, and I miss it a lot, we had a great time. We also, however, were OP.Draugor wrote:A few nerfs and tweaks got them destroyed tho after they killed a few select charsBut yea, the original version was pretty fucked up.
A good thing we don't deal as harshly anymore with what we find OP, or is it... heh.
Re: Mages on recoded balance
Technically, you could make some minor changes to the Khiraa Death Knight branch (cosmetics and a bit of balancing) and you could have a nice army of Lord SothArman wrote:Death Knights (not sure they opened)?

Time is precious. Waste it wisely.
Re: Mages on recoded balance
Yeah, I were a member of the bloodguards during their last appearance in the world. I loved it. Never did manage to join the vamp ranks. I werent elitist enoughArman wrote:
I think the vamps have opened and closed about three or four times now? The last iteration opened and closed within the period i was AWOL from Genesis. I think it even had the Bloodguards!

Angmar! ANGMAR!! ANGMAR!!!
Pulp Znuga! PULP!!!!
Pulp Znuga! PULP!!!!
Re: Mages on recoded balance
Avatar wrote:Yeah, I were a member of the bloodguards during their last appearance in the world. I loved it. Never did manage to join the vamp ranks. I werent elitist enoughArman wrote:
I think the vamps have opened and closed about three or four times now? The last iteration opened and closed within the period i was AWOL from Genesis. I think it even had the Bloodguards!
Elitist enough huh?
Vamps took in a lot of diffrent players in the last version, in total we were 20-25 vampires or so, all taken up from the ranks of Bloodguards.
As for being overpowered, well depends what guild you compared us to, against ScoP and MM, we were all three pretty evenly matched, game knowledge and streetsmarts gave vamps the upper hand.
As for the nerf, the guild members asked for wizards to close down the guild rather than keep nerfing it, last straw was when global sunlight was introduced and an ancient vamp died within 60 secs of sunlight, not much fun when you spend 50% of your gaming melded into the earth not being able to play the game.
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/