Cherek wrote:Dread: I am not putting words in your mouth, I genuinely asked if you think I am stupid or lying, because you seem very upset at something, or someone, and because I replied to your questions I seem to be getting the brunt of your anger.
Time out. Don't fall into the trap of attributing emotion to text read on a forum. I am not upset at all. I used to argue for a living, and I assure you I do so without any emotional baggage. As far as I can remember, there is only 1 thing in this game that has actually made me angry, and it has nothing to do with you, any other wizard, or anything I have discussed on this forum. I don't know you Cherek. As far as I know we have roamed the realms at the same time but never together. You seem to be a nice person, and I definitely appreciate you taking the time to post replies on the forums. If you read frustration into my words at all, it would only be at the lack of definitive answers. We have had this discussion before, although I won't fault you for not remembering. I don't like wishy-washy, philosophical, meandering answers. I have the belief that what we say, and how we say it is very important. Meandering verbiage in writing/speech = meandering thought = meandering action.
Cherek wrote:Do we have perfect balance between races and guilds? No. Genesis is a sandbox game, created by probably thousands of volunteers with different ideas and different levels of skills for over 27 years. Yes, there are rough ideas on how things should work, detailed documents dealing with balance, and power limits, tests being made and lots of data. Petros has a very advanced environment where you can make different guilds fight, and there are documents explaining which guilds beat which. In a controlled environment that is, the real PVP world with real players is another thing of course, but it gives a pretty good idea on which guilds counter which, etc.
The problem I have with this is what I stated in my last post. The secrecy, or "Mystery" as it so often gets called. Why is this desirable? I am not doubting that someone, I am pretty sure Gorboth is one of those people, thinks that the mystery is an indelible part of what makes Genesis what it is. I, however, have never understood this. It takes willful ignorance to ignore the communities that have popped up just to dispel this darkness. All of which could have been here, on this forum, sharing and working together to make our sandbox more fun, more balanced.
I have played a huge number of PVP capable MMORPGS. Starting with shooting ridiculously OP lightning bolts in Meridian 59 to the overly cartoonish shit that is coming out today like Crowfall. (My favorites are Shadowbane and Eve if anyone cares.) I have also played a huge number of MUDs, spending most of my time here and on Avalon. This is the only world I have played in where ignorance was truly supposed to be bliss. On one hand we have thousands of games with successful PVP communities where full knowledge of ones opponents was encouraged and lauded and in no way detracted from the fun. On the other we have Genesis. I cannot be the only one that thinks PVP now is a pale shadow of what it used to be. I am struggling to find a single aspect of it that is better than it was 15 years ago. I smile to think at all the times I died as a Vamp, Glad, etc. There was a straight year in the 90's spent in Grissom Hall at Purdue where either I or one of my friends died, or the enemy did every time we logged on. It was glorious. Reading these forums today would lead you to believe that all we have is small bands of op guilds bitterly griefing each other once in a while, and studiously avoiding everything the rest of the time. Is this actually the case? I don't know. What I do know is it doesn't matter, perception > reality.
Cherek wrote:There is one thing to have all guidelines and documents and actually making it work though. Trying to get a bunch of volunteers to work like a *real" game company where everyone works towards a common, well-defined goal is like going for a walk with 20 hungry dogs all wanting to run in different directions...

I believe "Herding Cats" is the phrase I have heard used.

I agree with you, but there is untapped potential there that I think is being ignored. Look at Eve, where a council is elected from the playerbase, and meets with the designers of the game in an effort to make sure that community concerns are looked at and rectified if possible. Why is this not possible here?
"Mystery."
Cherek wrote:Now, why do I think there are lots of complaints about PVP? Well, there are of course a mix of reasons. I think the biggest issue is size differences and player skill in PVP, and the fact that 95% of the players are cannon fodder in guild wars. Even if everyone belonged to the same guild most people with get their butts kicked by a small percentage of much bigger and much more skilled players. Of course, if you also add the best PVP guild, and the best race for your guild, vs someone who has picked a guild that's not as PVP-oriented, and a less than optimal race choice and stat focus, then the different become even greater. I completely agree that PVP is not a very balanced part of Genesis, and as previous AoP I can safely say that it's the number 1 complaint about the game, and something that could be improved.
Are guild differences part of it? Yes, part of it. I think size differences is the biggest obstacle though. Followed by player skills, guild choice and races. But this is NOT based on lots of data or tons of tests, this is my personal feeling based on being a player, and then an AoP listening to player complaints.
A. I agree that size is an issue. Definitely was more combat when champ was it.
B. Cannon fodder is an issue, I have no idea what to do to solve it. The solution in Avalon of bloodlust and pacifism worked, but there were people who still bitched about being griefed, even when there was a solution.
C. Optimal builds. Do we want all people interested in pvp to gravitate to 3 or 4 guilds with 1 or 2 races? That is where we are heading I think. Your thematic elf archer is really cool, but you will only get your ass handed to you a few times before you stop PVPing, or end up one of the multitude.
D. I am happy you acknowledge that PVP is the number 1 complaint. Can you point me to the improvement that has been made? *** Do not see this as an indictment of wizard time/ability/knowledge/whatever. I am purely asking what we have done that made things better for PVP.