Dread wrote:
First, I will not disagree to the "rose-colored glasses" hypothesis. I am sure there is some of that going on. I know for a fact that the coven I belonged to was OP as hell. I remember distinctly an emote we had that allowed us to gather up an awesome dagger without conflict. It was silly. So, sure, there were problems, but indeed, most people I knew of deemed PVP entertaining. I don't remember much grumbling about griefing and not nearly as much disparity in guild power. There were still issues of size even then. 3 of my friends found an old vamp friend of mine afk in some mountains, and proceeded to try and kill him, for what seemed like an hour. It took forever, and they were all largeish champs. I remember Puck killing all the dragons with some cheat, and getting so large it was unbelievable. Even with all that though, most guilds, and most players were a threat. That is not the case anymore. You did not need to be a myth to worry people. I had an alt back then that was pvping as a champ, usefully, with the largest people in the game at 8 hours old. Yes, there are quite a few games that match you with people of similar size. There are those, in my opinion, more interesting games where this is not necessary, because every character is given the ability to be useful in PVP in a few hours of play time.
I completely agree with you that new players should be able to participate, and have a fighting chance, in PVP much quicker. I too think that is something we should try to accomplish.
Dread wrote:
I am not disputing the improvements of Genesis as a whole. I am strictly discussing PVP here. There are other issues of race difference and such that still need some work in my opinion, but on the whole yes, it has gotten better. Especially, as you say, in the user friendliness department. I don't much care for the nicer death thing, I think that is a salve on the wound that is HUGE characters that I don't much care for anyway. I wish there was something else to grind for or whatever instead of stat size, because that is definitely one thing contributing to the death of PVP.
I also agree that stat size is a force multiplier for guild imbalance. However, it is orders of magnitude worse now than it was when pvp was fun. No guild, none of them, could do to a player what can be done by the PVP powerhouses of today. It's not even close.
Again, I agree. This would be very controversial though as many of the big players probably would feel cheated if we somehow made their stats less useful, or even decreased them. I definitely think it would be interesting to explore other things people can do with the abundance of XP they gather, instead of pouring it all into stats, that you can't even see move as they're far beyond supreme anyway. I think we could accomplish both making grinding more fun, and player sizes more even, at the same time. But again it's controversial, and doing controversial things are never easy.
Dread wrote:
What's my fix? First and foremost is knowledge. You cannot continue to enforce our ignorance, not allow us an outlet for discussion on the matter and keep insisting that "it's balanced, we promise!" How could we possibly know? How could you possibly know? No discussion of guild abilities is allowed. For Chemosh's sake people even avoid talking about it in game for fear of retribution! Apparently extensive testing is done behind the scenes, but it must be one hell of a system to account for all the variables players can come up with. I am not indicting the wizard's abilities here. I am merely questioning if any small number of people working, as diligent and intelligent as they are, can account for what the 50, 60, or 70 of us is going to come up with. It is mentioned, by you as well, that there is a huge knowledge gap between those who are good at PVP and those who aren't... Please forgive the expression, but NO SHIT!

How could there NOT be a knowledge gap? People rarely fight because -insert all the various reasons here- and when they do, there is absolutely no resource to get better! No one is going to just throw themselves at death over and over to learn what is necessary, especially when being big is the end all be all these days.
Like I said, the PVP testing arena Petros made gives us a rough idea on how guilds do against each other, but PVP is like you say much more complex than that in the real game. And the only way to know for sure is to monitor how it actually plays out in the world, I don't disagree about that at all. In a commercial game they would monitor everything that takes place in the game, make tweaks based on that data, constantly releasing updates, countering and balancing what players do. That sometimes happens here too, but we obviously have nowhere near the resources, or knowledge, as professional game developers in commercial studios have. It would of course be awesome if we had logs and advanced statistics on PVP encounters, but we don't. If anyone with the required skill surfaces and wants to code it, I am not going to stand in the way.
I know it's a boring answer, and it may sound as an excuse, but it is what it is too. There's tons of stuff we'd like to do, lots of ways we could improve the game, but we have limited time, and a very small numbers of wizards. We're getting more, but most are still in learning mode, trying to figure out how to do basic things. We're in a positive spiral though, more players, more wizards overall, and more wizards from the new player generation.
Dread wrote:
Second, I want to address a specific thing you said:
"using the best race, joining the best guild"
This is another thing that needs to be addressed. I will leave the "best race" part to another thread, but let's discuss "best guild". Why is there a best guild? I have no problems with roles. There are support guilds that will never be front line fighters, I get that. (Although, I will say once again that there exists the precendent for a guild that can do it all.) However, we have quite a few guilds that could be deemed front liners. Why does one have to be the best? As for the support guilds, give them tools to make them useful immediately. Heals, poison cures, buffs of stats, weapon enchantments, the list is extensive of small quality of life improvements that could be given to the guilds less fortunate on the PVP ladder.
Well, I should probably rephrase that. The best guildS and the best raceS. I don't think there is one guild or race you could consider _the_ best for PVP. But there's definitely some choices that are better than others. That's how it is right now. However I do not think there's one guild thats overall better than the others, it depends on the situation. Experienced players know both how to pick and combine guilds, and know how to use the strengths of the guilds in the right situations though, while, obviously, many of the new players don't. This is probably how it should be though, and always will be. But sure, things can always be tweaked in order to make more guilds better PVP choices, but I don't think _all_ guilds necessarily have to be suited for PVP either.
Another popular way to balance things instead of rock-paper-scissor is to simply make guilds more or less the same power wise, with similar skills, just cosmetically different. All guilds have skills in similar ranges, every special does about the same damage, etc. Each guild gets one "block" type ability, and one "move behind"-type of ability. That way would of course be easier to balance, but has anyone ever used "easy" and "Genesis" in the same sentence?:) I suppose our guilds reflects what entire Genesis is. A patchwork of different ideas, all somehow mixed together, with varying degrees of success. During these 27 years it's created some truly unique content, but also been the source of serious frustration. I do not think that will change. Genesis will always be a somewhat chaotic mix of everything. It's the charm, and curse, of running a very free sandbox type of game, where basically anyone can jump in and create game content.
Dread wrote:
Lastly I have a question. With the amount of magic in the world becoming greater and greater, I am wondering what ever happened to the movement to add more and more things that add resistance in the game. It could be that it continued, and I just need to do an extensive amount of testing. The subject went quiet. Of course, I won't be able to talk about it... (poke!) I also wonder if imbuement resistances are used as a justification for power. It seems odd to me that I can pick up a piece of armour off of any corpse in the game and immediately mitigate melee damage, but farming enough imbuements to be useful could take weeks/months or more, and is quite likely impossible for most players. The new system to exchange types is probably going to help with that, and I salute those who thought it up and implemented it.
I can't answer whether the existence of different types of resistances is used when balancing guilds. That's above my paygrade, and something someone with more knowledge in guild balancing would have to answer. The latest major resistance content added to the game was the potions shop in Emerald a few years ago, which created a very big shift in terms of resistance availability. Imbuements of course the other big change lately. Before those two additions, resistances were quite rare, now I'd say quite common? Or do players still struggle to find resistances even with those additions?
Dread wrote:
The really depressing thing, to me, is that the culture of silence and ignorance is so ingrained in Genesis at this point that even if we were allowed new freedom to discuss and compare notes, I doubt most would.
Is that really true? New players learn a lot about the game instantly from the newbie chatline. We have the FB page where a lot of things are discussed, quite openly. The forum is pretty open too I think, with a few exceptions, which I think is fine for an official forum. There are various Skype chats and small player-run "communities" where people discuss Genesis completely free. Also, a number of new websites have popped up lately where all sorts of information is being made freely available. So, no I gotta disagree with you there. People discuss and compare notes quite a lot, and we, the admin have absolutely no say what players talk about or share outside the game and it's official forums and FB group. On the contrary, we love the fact that people create chats and websites in order to discuss and share their information.
But sure, there are parts of the game that are shrouded in secrecy, but inside the game the only rules on secrecy are made up by guilds and the players themselves, and that's really up to you players to decide the level of secrecy you want in the game. Some guilds go to great lengths to ensure secrecy, and I think it's reasonable that the official forum and FB page honor the players in that matter, and don't spoil something that a lot of players take very seriously.
But I am not sure I am understand what it is exactly you feel is too secret?