Mumon wrote:I like that races have advantages and disadvantages in stats.
However imho it's quite poorly implemented in Genesis.
A more balanced approach would be to define the +/- as % of the unmodified statavg of the character and have them balance out so the modified statavg equals the unmodified statavg.
A hypothetical example race with hypotetical stats not related to Genesis:
Race lizardman
----------------------
dex +10%
con +10%
int -10%
wis -10%
Unmodified stats (statavg 200):
------------------------------------------
str 250
dex 250
con 250
int 150
wis 150
dis 150
Modified stats (also statavg 200):
--------------------------------------------
str 250
dex 250 + (10% * 200) = 270
con 250 + (10% * 200) = 270
int 150 - (10% * 200) = 130
wis 150 - (10% * 200) = 130
dis 150
Knowing how the mudlib that Genesis is built on I think race stat bonuses/penalites should stay in the range +/- 10% to keep it balanced.
/M
There we go, agreed.