Those notifications didn't exist the last time I played. Armies got some advantage because they are able to hear the warhorns. Neidar guards prefer battling without crying for help
I like the war system because you battle indirectly: instead of killing other players, you kill guards and try to keep your guards up. Pfighting isn't the way to win this war, before you had to choose where and which guards to send, and that added some strategy: would you send lots of guards to a single area and keep it safe while trying to expand to others one at the time, or will you conquer everything, keep few guards in each, and get all the guild to protect all the areas? Running out of money was pretty easy, in fact the knights had to put a donation box outside to collect money since they could not hire anymore guards.
In a full day Rhynox is able to conquer all the areas, just like a couple of big ones from the armies are able to conquer all the areas in a day too. I run with some advantage because neidars are able to stand long battles and trying to conquer areas in Abanasinia forces you to walk over 500 rooms back and forth finding the last team. And the Blue Dragonarmy guards are very easy. In fact, I prefer conquering five or six areas from the Blue than one from the Red, their guards are pretty nasty and the wounds accumulate fast when fighting teams and teams of soldiers.
The dragonarmies and the knights are the ones that get tax modifications based on the amount of areas they control. The neidars are considered "free people" (just like the npcs in each area), we cannot "win" the war, so we don't get tax modifications.