Sorry for resurrecting this topic, but... SS is still pretty useless
It seems that the recode was a failure, since it didnt attract any new players to the guild. As far as I know there is 1 active SS kender. And like I mentioned before he's very fun to team with, but provides almost no dps support and can't tank.
In his recent post Carnak mentioned that thieves should be able to defeat magic users, just like magic users own warriors. However, this is not the case at the moment in Genesis.
So, how about making SS able to 'disrupt' a casting mage? A kender would flail his hands wildly, jump and down while screaming incoherently, make funny faces, try to mimic a mage, tie the shoelaces of his boots together, helpfully add some weird ingridients to his spell components pouch, etc. This way a mage would fumble a spell. Consider this a way of stunning mages. And perhaps if the kender's mentals are significantly higher than the mage's, 'disrupt' would cause the mage to totally forget the spell he was casting.
This way a kender would be a very useful addition to a team and keep aggressive magic users at bay. Even MM would try to stay away from those pesky kenders
