Brainstorming: Dis

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Mim
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Re: Brainstorming: Dis

Post by Mim » 28 Feb 2018 12:01

How about letting DIS affect your efficiency fighting more than one enemy at the same time?
Fighting 3 trolls will simply lower your defence/parry/accuracy if your DIS is low.
As an explorer, you have done enough to retire.

Rincon
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Joined: 04 Jun 2010 23:37

Re: Brainstorming: Dis

Post by Rincon » 28 Feb 2018 13:01

Interesting idea, Mim. I think that at the moment, when fighting numerous enemies you are at a disdvantage. Although I don't know what kind of disadvantage. Enemies get more hits in?

Maybe high DIS will nullify this disadvantage?

sylphan
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Re: Brainstorming: Dis

Post by sylphan » 28 Feb 2018 20:03

Rincon wrote:Interesting idea, Mim. I think that at the moment, when fighting numerous enemies you are at a disdvantage. Although I don't know what kind of disadvantage. Enemies get more hits in?

Maybe high DIS will nullify this disadvantage?
Yeah, I think giving a bonus (whatever it might be) for high DIS is preferable to punishing those who don't focus on it.

Darken Rahl
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Re: Brainstorming: Dis

Post by Darken Rahl » 28 Feb 2018 21:24

gorboth wrote:No, sadly. It is still worth considering. I got busy RL as always seems to happen.
Isn't there anyone else that can make it happen then ? I still think your idea is GREAT!

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gorboth
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Re: Brainstorming: Dis

Post by gorboth » 06 Mar 2018 00:35

We are back at work on these concepts. You can expect to see some changes in the game after we've gotten it all ironed out.

I'm not going to say more at this time, but suffice it to say that a redesign is overdue.

Locking the thread.
G.
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