Tarax the Terrible wrote:60 lamps ought to be enough.. Unless he uses the other secret AA special, "destroy light".
Opps I've said too much.. I'll shut up now.

I am not sure if you are aware that you sound ridiculous.
I do not know any other game that requires you to have more then one lamp to counter the possibility of meeting moving cloud of darkness.
And actually the exploit is not rare enough to ignore it.
Accepting it means you have to cope with it - indeed have 20 lamps or better become a cloud of darkness yourself if you want to be competitive.
What else do you need?
Macro for herbing, then robot to eat herbs in right combination to keep your skills (otherwise unavailable to your character) at superior guru.
Exploits have to be fixed - I do not want to play the dark cloud game.
Mind it - I do not care much about darkness or fighting other players being a monk.
I just think it is lame and it is an exploit unless it is taxed.