Nerull wrote:I think what Cot means is, if you can't or are unable to farm the necessary kills, then you don't qualify for the area.
It's quite possible that the area was designed with intent to work that way, or, that it rewards those with enough time collecting the kills. Even if it's farmed, you should be able to rack up some kills over time unless ofcourse much larger players come and steal the kills from you.
If this is the intended design, it means it's not for casuals.
One could question the design ofcourse.
You say "you should be able to rack up some kills over time." yes. this is true. but if one don't do it fast enough....outta luck. This is Cotillion's design, not the original code.
the intended design seemed to be: get xx kills, then have access to GK for the duration of your login. This was exploited (imo) by people idling for two weeks straight with a free pass to the lower level.
cotillion's design seems to be: get xx kills, then get x more within the next y hours, then get x more, then x more.... So if I wake up in the morning, get my kill quota in, then go help a smaller player quest for a couple of hours, then, I don't know, maybe spend some time rollplaying (!!) instead of grinding, and then go back to GK....... I'm screwed and I need to "earn" my way back to the lower level. This is frustrating, it encourages grinding ONLY.
btw I play a tank (neidar) and I have zero complaints about how it's hard for me to get kills. Sure it's hard for me to get kills. duh. I don't do much damage. To balance that, I have many other strengths. I accept this and I don't mind putting in the effort to get to the lower level. But to do it over and over during one login....in one AFTERNOON......
Anyway, I'm not super stoked about the change because I think it encourages a playstyle that's not healthy for Genesis. I appreciate the effort Cotillion put into this fix, but I don't think I like it and I don't think it follows the "intended design" of the Keep.