gorboth wrote:I don't know if you are correct, Draugor. My suspicion is that retention starts and ends in the tutorial for 99% of players. If they can make it through the tutorial, they have a chance of sticking with the game. Sadly, our retention rate for the tutorial is not good. We don't have a way to fix that in time for this PC Gamer situation, however, so we must go with what we have.
I'm not sure what you're talking about with quests beyond the tutorial, though. I agree that if we had 100 players who all know exactly how to do quests using the cookbook, that wouldn't work. However, true newbies would do the traditional stumbling around, taking hours to even find quests to work on. The beginning quests in Sparkle are all designed to work no matter how many people are doing them, so we're fine there.
So - what's the issue?
G.
Okay, lets say we get 20 newbies that trudge through the tutorial, if we get a gigantic influx of people we'll get even more, they ask in ntell what to do, the majority will say quest. And likelly link to the cookbook cause you need that damn thing or its e ven more unbearable. Lets say 20 newbies all goes to the same newbie quest areas, there are like 5 that are doable, 4 people per quest

We're surely not striking 500 players ofc, that just wont happen, but gen aint built for alot of newbies at once

Wich I thought you'd know