Kvator wrote:Power and limitations are everythig in my argument.Nerull wrote: Power or limitations are completely irrelevant to this argument.
Fact that two layman guilds offer unlimited speed which you can't get otherwise (even with full speed eq) is crazy. Heralds are bit out of scope here since they can't use it on most of their go-to killing grounds (unluckily for them all best 'open-air' grinding zones are for evils only - ents, quali, centaurs - leaving just mithas and part of haradrims to use their speed at....oh but wait! Haradrims are super close to Sauron so it's not a good place for them after all)
Yes I am mostly against this speed - since u can get infravision/invisibility detection/stat boost easily via other means.
Add to it the fact that they can swap super strong offensive setup with super strong defensive setup at a whim is like a cherry on top (look at sohms/wohs here - they have a cooldown for their spell memorization).
Honestly two full speed levels should be all here (so equivalent of like 3 decent speed items) and such immense boost should be reserved for kenders and recoded archers!
Doesent give full speed its 2 levels from full speed, if you're going to make stuff up please make sure its not something that can be checked in 2 secs? Warlocks puts you at ex rapid.
And yes, Heralds recode did NOT turn out well for them, not in the slightest.
The "superstrong" offensive and defensive setup? You do know warlocks cant have all spells active at once right? Cant go speed+stats for instance. Its either or
