gorboth wrote:Manglor wrote: which a team of seven in Mithas would most assuredly not be.
I am not disagreeing with you, but can you explain why you think this is?
G.
I started out as pro-nerf, with conditions. And migrated to maybe. When I finish posting this, I'm changing my vote to anti-nerf. I will explain.
There has been no response on the part of wizards to casters' concerns about the devaluation of the one single thing that makes us viable: special damage. Negate that, and ask us to accept that non-casters now have a greater proportion of their damage coming from white hits, while we have virtually no white-hit damage? I don't see why I would.
To Manglor's point: there are a half-dozen players I've gotten (sort of) close to, whose company I really enjoy, and whose characters, ICly, my character trusts. How often are we all not only logged on together, but also wanting to do the same thing, and not already engaged in some other project (e.g., herbing for the now crippled specials we have to spend hours and hours and hours herbing for)? Not very bloody often. Verging on never.
Sure, I can try to be more social, with characters and players I either don't know well or don't especially like. On top of this, my character is rather haughty, very particular of company, untrusting. Do I want to compromise my own preferences as a player on top of the consistency of my role play? Say I need 4, 5, 6 teammates to viably hunt an area I can now hunt with 2 - why would I vote for this change? To basically never be able to hunt these same areas - or, correction, after 3 years of grinding, to finally be able to do so with a smaller team? Sorry, you're really losing me here. Consider me at this point totally unconvinced.
Unless I see compelling evidence that reasonable adjustments will be made ... it's a no.