Rangers are a focus for me after the Krynn warfare system upgrade is finished. It isn't finished. I personally haven't said anything differently.
I have to say though, a recode isn't going to make them slaying machines. And I won't put a timeframe in for how long it will take, as recodes are messy.
Imbuements and balance
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- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- gold bezie
- Rising Hero
- Posts: 306
- Joined: 16 Mar 2015 19:29
Re: Imbuements and balance
They dont need to be slaying machines, but as it is now it is so badly coded that there are several bugs (at least it was like that when i left) and they are so terrible underpowered compared by the other guilds, i must say it is ashame.
ofcourse wizards have lives and we dont blame them, at least i dont.
But yes the situation for the rangers is a mess for years (as long as i entered the realms it is)
I do am wondering Arman if the idea's ive shared (as well as other rangers) are still used even though you seem to take over now
No need to answer...
ofcourse wizards have lives and we dont blame them, at least i dont.
But yes the situation for the rangers is a mess for years (as long as i entered the realms it is)
I do am wondering Arman if the idea's ive shared (as well as other rangers) are still used even though you seem to take over now

No need to answer...
Darkness cannot drive out darkness: only light can do that.
-
- Novice
- Posts: 3
- Joined: 10 Feb 2015 07:58
Re: Imbuements and balance
Hey Shanoga,Shanoga wrote:Monks get to attack with two hands AND two feet. That's four attacks. Most weapon users only use 1 (two-handed) weapon. My understanding of fire-slay is that the damage of the imbue is independent of the weapon's damage. That leads me to think that monk hand spikes/claws/gloves that go on both hands would actually provide MORE benefits than a 2-handed weapon, with durability being the advantage of the weapon.
Of course, this could be wrong. I haven't looked into any of these details as a wizard, so this is just player knowledge/assumptions.
I want monks buffed as much as the next guy seeing as my main mortal is a monk - but more importantly I want balance.
Two things:
- I have tested a fire-slay trolls imbue on the snake-skin gloves and it does NOT hit actively when I hit, just reactively when the gloves slot is hit by them.
- I think in the quote there is a factor you need to count into, which is the way less chance to hit of unarmed. I believe it is four attacks at 25% hit chance.
Yours,
Watcher
Re: Imbuements and balance
I split a bunch of stuff that started to talk about the Ranger recode into a new thread in the Guilds section, as Arman suggested.
G.
G.
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