
rainstorms
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: rainstorms
I would be really cool to see how the wizards would make the rainstorms but wouldn't that make things wet? (kidding about the second part) 

- Darneth
Re: rainstorms
Ideas like these are great. I agree that a more immersive world is wonderful.
From a technical standpoint, something like rain is extremely complicated to implement on a global scale at this point. It would probably be possible to apply weather effects to an entire domain, but (again) very complicated to an existing domain.
That being said, if I ever shift my focus (from bug fixes, AoP, and AoE) to creating new content, weather will be on my list of things to try out in a new area.
From a technical standpoint, something like rain is extremely complicated to implement on a global scale at this point. It would probably be possible to apply weather effects to an entire domain, but (again) very complicated to an existing domain.
That being said, if I ever shift my focus (from bug fixes, AoP, and AoE) to creating new content, weather will be on my list of things to try out in a new area.
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/