kelrhys wrote: ↑12 Jul 2020 04:18
Does Genesis really need more PvP? My observation is there is quite a bit of PvP at low-mid levels, and less frequent but still regular PvP occurring at myth levels, for reasons such as:
1. Bot vigilante justice
2. Guild territory protection (both old and newly declared areas)
3. Krynn War
4. Holm
5. XP area protection
6. Troll punishment/retaliation
7. Retaliation for friend/guildmate being killed.
Most myths seem to be more achievement-focused than domination focused. Hence, the most frustration with PvP is with #2 and #5 above, because it inhibits growth/achievement. The biggest problem is when anyone gets too strong for even a team of 2-3 to kill, and becomes essentially invincible. A lighter death penalty would result in the invincible becoming yet moreso.
I played a mud (not naming names!) which has a city war system that requires war leaders to synergize multiple class abilities to destroy their enemy and dismantle their defenses. Then there is retaliation in the form of a bounty list, in which every individual who raids the city is challenged to a duel by skilled bounty hunters. If the duel is refused, the individual is hunted down and killed (most likely).
I personally found after just a few months of being involved in the endless raids and city defense, that it was repetitive and boring. It was hard to grow even with relatively tiny penalty for death, because you died so much. The top bounty hunters were virtually impossible to beat for a number of reasons. But there was pressure to be in the army, and those who do not defend are looked down upon. It became a job with little fun attached to it, so I left and returned to Genesis.
On Genesis, PvP often seem to engender as much personal animosity as concern for recovery time. But it is usually a choice as to whether to participate. The Guild one joins, the areas one travels, the company one keeps all shape the frequency with which PvP is engaged. This sets Genesis apart from muds that have sophisticated yet fully "canned" war systems. PvP deaths here are exciting news, generating buzz and gossip, instead of a constant occurrence, soon ignored and dull.
I would prefer to see continued focus on balanced yet unique abilities, and perhaps rewards given for reporting potentially exploitable bugs.
Thanks to all who work to keep Genesis running,
Kelrhys
1. That is legit and imo a necessary thing in genesis.
2. I find this mostly to be an excuse though in some occurances a legit thing(As in the nazgul and FBB) though they are rarely ever enforced.
3. Krynn wars spice things up but often end up becomming an excuse for the bigger characters to act like complete asshats to smaller ones (Take PoT wrecking havoc on knights as an example, more or less forcing an entire guild to stop playing)
4. Pretty much an excuse to be a dick.
5. VERY MUCH an excuse to be a dick.
6 and 7 are hard to comment on because so much goes on and person A stepped on person B's toes et cetra et cetra and person C was rude so person D... You can see where this is going. A tangled nest of what we like to call "Sparkle bullshit drama"
All in all I find your analysis very thought through and nuanced.
What I think is more prevalent is personal animosity and the hatred/dislike certain players have for each other.
Granted, something I have been accused of at times, it is a disease in Genesis, one that would be amazing if went away.
People hating characters they never even met with their own character before because they know that it's played by someone they dislike and thus do their best to ruin their experience.. Not something cool and something very prevalent in Genesis unfortunately.
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.