Thalric wrote: ↑15 Jan 2021 01:29
You clearly speak from a totally unenlightened point of view when talking about PoT.
Their leadership has to my knowledge not been inactive for the last decade, and the guild is far from lacking members.
Also your take on Rangers. Another view without knowledge.
Really? I have always been a fan of enlightenment.
On a poorly calculated risk of offending your enlightenment, lets have a look, shall we? We only have data since 2012, but since you mention last decade, I think that should do.
Logged PoT AVG. per Day (Compared to Most Active Guild)
Code: Select all
Year PoT Most Activity/ Rank
(AVG)* Active Meeting Chance (out of 17-20)
(AVG)* (comp. to most act.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2012 (0.027) (1.407) 52x less 13 (17)
2013 (0.054) (1.228) 23x less 11 (17)
2014 (0.019) (1.430) 70x less 17 (17)
2015 (0.010) (3.578) 357x less 16 (17)
2016 (0.128) (5.994) 47x less 16 (17)
2017 (0.378) (5.553) 15x less 14 (18)
2018 (0.084) (6.561) 78x less 17 (19)
2019 (0.085) (6.164) 72x less 19 (20)
- PoT activity oscillates around 50 times less then the most active guild. In other words avg. logged PoT players constitute 2% of most active guild. (not the whole player base, just this one guild)
- 5 out of 8 years for which we have data, PoT were in the 3 least active guilds on Genesis. Although, it's fair to say, anything below spot 10 is on life support (look below).
Therefore, for the better part of the decade the guild is dead as they make them.
*To add some context, 0.02 AVG can be thought of as - Census script managed to capture someone logged from that guild only once every 2 days, for less than an hour. Other way of thinking about it is - combined guild logon time per day: ~30 minutes.
The latter is just general concept (methodology is snapshot per hour). Over the time however, given that no one is particularly keen on tricking the census script, it should provide somewhat accurate picture.
But wait... theres more.
Active Guilds Members in Playerbase
Code: Select all
Year
2018 2019
No. Guild Active Active Active Totals for
Guild Guild Guild Guild 2018-2019
Pop. Pop.% Pop. Pop.%
(run.%) (run.%)
1 Mercs 25.41% 25.41% 29.17% 29.17% 27.10% 27.10%
2 SoHM 42.14% 16.73% 41.24% 12.08% 41.74% 14.64%
3 DArmy 52.10% 9.96% 52.90% 11.66% 52.46% 10.73%
4 WoHS 58.39% 6.29% 59.38% 6.48% 58.84% 6.38%
5 Rangers 62.65% 4.25% 64.66% 5.28% 63.55% 4.71%
6 Calians 68.20% 5.56% 66.56% 1.90% 67.46% 3.91%
7 Cadets 72.19% 3.99% 69.87% 3.31% 71.15% 3.68%
8 Neidar 75.54% 3.34% 73.21% 3.34% 74.49% 3.34%
9 Clerics 78.85% 3.31% 76.56% 3.35% 77.82% 3.33%
10 Glads 82.97% 4.12% 78.79% 2.23% 81.09% 3.27%
11 Angmar 85.33% 2.35% 83.08% 4.29% 84.31% 3.22%
12 Knights 89.78% 4.45% 84.74% 1.66% 87.51% 3.20%
13 Monks 92.51% 2.73% 88.07% 3.33% 90.51% 3.00%
14 Knives 92.51% 0.00% 94.40% 6.33% 93.36% 2.85%
15 Ogres 94.71% 2.20% 97.17% 2.77% 95.82% 2.46%
16 Mages 98.13% 3.42% 97.97% 0.80% 98.06% 2.24%
17 Academy 99.49% 1.36% 98.98% 1.01% 99.26% 1.20%
18 PoT 99.81% 0.33% 99.38% 0.40% 99.62% 0.36%
19 Union 99.82% 0.01% 99.90% 0.52% 99.86% 0.24%
20 Kender 100.00% 0.18% 100.00% 0.10% 100.00% 0.14%
Even in 2018-2019, despite player surge they made respectively only 0.33% and 0.36% of player base.
Worry not though, I get it, it's 2021 and in rock, paper, scissors, opinions, facts:
-> scissors cut paper
-> rock beats scissors
-> paper covers rock
-> facts are offending
-> opinions beat all
-> and as it has always been, in case of a draw, the most totally enlightened person wins.
Side note, I have nothing against PoT, just stating the fact. My interactions with the guild members have always been very enjoyable; great RP, interesting theme. As a matter of fact PoT, SU and Rangers are my 3 fav. guilds on Genesis, with an additional soft spot for MM (somewhat spoiled by stat cloud. Sort of leaves foul taste).
I am not taking on any guild. I'm describing what I observed. It takes a lot of enlightened frustration to interpret my note as taking on someone.
Redblade wrote:
It doesn't because if you read carefully, Rangers closed applications because they had more applicants than active mentors to take them. So yeah, the other way around. Too many people joining, not too few in the guild. Such things happen for a moment or two, we set a time for the note to go and it is now removed
P.S: I really don't see what it has to do with having one or two councils?

Nevertheless the two councils form a joint council anyway

We're one guild, not two.
I am not sure if that's what the note said. When my other char was a Ranger (prob over a decade ago now), pupils would apply to specific company (RoI or RoN) and that company would take it from there, pretty much autonomously. At least that's how I remember it. While more or less one guild, it often was a struggle, because people got mentors from this specific company, and activity was continuously a challange.
I can see that in 2018-2019 Rangers activity dropped to ~1.000 making it 0.5 per company, which might have affected how I interpreted the note. Nonetheless, I get your point and the explanation is fair.
As for merging Councils & Guilds
Merging councils helps in a situations when activity of said guilds fluctuates. There've been periods where even guilds like BDA and RDA had no senior officers actively playing for months. It keeps the guild running.
If guilds clearly occupy same space, or are basically the same guild (primarily thematically, game-play (autojoin, no strings attached, no agenda towards world/others), secondarily in terms of skill set), it's better in my view to create something with an actual theme in their place.
Additionally, guilds need critical mass of players to actually function. That means recruitment, ongoing internal matters, politics, EQ hunting and grinding. Spread the playerbase too thin and you end up with situation where:
->
top 3 guilds have 50% Playerbase
Code: Select all
1 Mercs 25.41% 25.41% 29.17% 29.17% 27.10% 27.10%
2 SoHM 42.14% 16.73% 41.24% 12.08% 41.74% 14.64%
3 DArmy 52.10% 9.96% 52.90% 11.66% 52.46% 10.73%
-> top 10 guilds have 80% (30% spread over 7)
Code: Select all
4 WoHS 58.39% 6.29% 59.38% 6.48% 58.84% 6.38%
5 Rangers 62.65% 4.25% 64.66% 5.28% 63.55% 4.71%
6 Calians 68.20% 5.56% 66.56% 1.90% 67.46% 3.91%
7 Cadets 72.19% 3.99% 69.87% 3.31% 71.15% 3.68%
8 Neidar 75.54% 3.34% 73.21% 3.34% 74.49% 3.34%
9 Clerics 78.85% 3.31% 76.56% 3.35% 77.82% 3.33%
10 Glads 82.97% 4.12% 78.79% 2.23% 81.09% 3.27%
-> and obttom 10 share remaining 20%
->
with the last 5 sharing only 4% of active player base
Code: Select all
16 Mages 98.13% 3.42% 97.97% 0.80% 98.06% 2.24%
17 Academy 99.49% 1.36% 98.98% 1.01% 99.26% 1.20%
18 PoT 99.81% 0.33% 99.38% 0.40% 99.62% 0.36%
19 Union 99.82% 0.01% 99.90% 0.52% 99.86% 0.24%
20 Kender 100.00% 0.18% 100.00% 0.10% 100.00% 0.14%
IMHO it's hard to talk about guild functioning in any real way, shape or form, if their activity is below 0.5, and it's a huge stretch anyway. That means that on AVR. for 50% of the day/week/month/year, there's not even a single person from that guild logged in.
In 2018 4 guilds didn't pass that mark. In 2019 it was 7:
Code: Select all
| 13. Monks (0.704) 13. Glads (0.472) |
| 14. Angmar (0.608) 14. !Calians (0.401) |
| 15. Ogres (0.569) 15. !Knights (0.351) |
| 16. Academy (0.350) 16. Academy (0.214) |
| 17. PoT (0.084) 17. @Mages (0.170) |
| 18. Kender (0.046) 18. *Union (0.109) |
| 19. Union (0.002) 19. PoT (0.085) |
| 20. Kender (0.021) |
|----------------------------------------------------------------------------|
Especially, if it's a guild with council and recruitment process.