Changes to Equipment
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: Changes to Equipment
How about tweaking the mob holding the item instead? Make the items actual rewards for a job well executed, rather than having people slay them over and over and over and over and eventually just.. give up.
Now the only racks you'll find mbp's in are those with teleportation, cause that trip to Emerald for a non-spawning plate?
Bleh, ain't happening.
Now the only racks you'll find mbp's in are those with teleportation, cause that trip to Emerald for a non-spawning plate?
Bleh, ain't happening.
Nil Mortifi Sine Lucre
Re: Changes to Equipment
Yes, that is the other route to go. Make the really big bosses be Balrog/Nazgul difficulty, and, always have the good stuff. I am not opposed to that solution if someone wants to upgrade some of our bosses. I think that would be more fun in many ways, not only for EQ-hunting, but also for RP and socilizing in general. Obviously not _ALL_ bosses should be super-hard, but those with the absolute best EQ should be truly hard to beat.nils wrote: ↑06 Jan 2021 00:18How about tweaking the mob holding the item instead? Make the items actual rewards for a job well executed, rather than having people slay them over and over and over and over and eventually just.. give up.
Now the only racks you'll find mbp's in are those with teleportation, cause that trip to Emerald for a non-spawning plate?
Bleh, ain't happening.
- OgreToyBoy
- Champion
- Posts: 636
- Joined: 05 Mar 2010 11:36
Re: Changes to Equipment
And truly deadlyCherek wrote: ↑07 Jan 2021 02:47Yes, that is the other route to go. Make the really big bosses be Balrog/Nazgul difficulty, and, always have the good stuff. I am not opposed to that solution if someone wants to upgrade some of our bosses. I think that would be more fun in many ways, not only for EQ-hunting, but also for RP and socilizing in general. Obviously not _ALL_ bosses should be super-hard, but those with the absolute best EQ should be truly hard to beat.nils wrote: ↑06 Jan 2021 00:18How about tweaking the mob holding the item instead? Make the items actual rewards for a job well executed, rather than having people slay them over and over and over and over and eventually just.. give up.
Now the only racks you'll find mbp's in are those with teleportation, cause that trip to Emerald for a non-spawning plate?
Bleh, ain't happening.
Re: Changes to Equipment
Unfortunately, it seems that one of the prime examples I gave of a difficult boss always having a reward has actually been removed recently. The orc captain in Emerald no longer always has a weapon (runed axe, lance, katana, spirit sword, onyx sword, scimitar). Now, these weapons were not top tier and are already considered by most to be a secondary choice. This particular NPC is also quite out of the way and requires 2 boats (or teleportation, or using swimming enhancements) to reach.Cherek wrote: ↑05 Jan 2021 18:49Good post Tor, I agree with more or less everything in it, and you basically explained my feelings regarding the EQ-uniqueness changes in a better way than I had been able to previously The idea of making all big bosses always have _something_ (but not always the top tier stuff) is definitely also a good idea.
Seems an unnecessary change to me and step in the wrong direction. I don't even use any of the weapons he carries so I'm not at all motivated by that, just thinking of others here.
Maybe give him some coin or a stash of gems to make the battle worthwhile for those of us who take the time to take two boats, slay three rooms of guards, and spend the time fighting him?
Re: Changes to Equipment
Agreed. Orc captain is a challenging fight for melee characters and he should have a reasonable reward - his weapons were that. I would recommend reverting his loot table. I also recommend blocking teleportation to the island - bypassing all the guards and ships is too much of a benefit for those who can.tor wrote: ↑12 Jan 2021 05:49Unfortunately, it seems that one of the prime examples I gave of a difficult boss always having a reward has actually been removed recently. The orc captain in Emerald no longer always has a weapon (runed axe, lance, katana, spirit sword, onyx sword, scimitar). Now, these weapons were not top tier and are already considered by most to be a secondary choice. This particular NPC is also quite out of the way and requires 2 boats (or teleportation, or using swimming enhancements) to reach.
Seems an unnecessary change to me and step in the wrong direction. I don't even use any of the weapons he carries so I'm not at all motivated by that, just thinking of others here.
Re: Changes to Equipment
Quick brainfart here - Does a boss really have to be deadly in order to be viewed as difficult? I mean, in the real world this would certainly be the case, but here? We can discuss size inflation till our heads burst, but killing players in search of equipment regularly screams bad game design to me - unless we're talking about a Souls-game, which we're not.
Nil Mortifi Sine Lucre
Re: Changes to Equipment
No I dont think a boss has to be deadly in order to be rewarding. In my opinion it should be hard to beat, and require players to gather a team, encouraging socializing. I think we need more Balrog-sized bosses that always have something good, but hard enough to kill that they can't be constantly farmed. We could also limit the risk of it being formed by letting it take much longer than usual for it to reappear after being killed?nils wrote: ↑20 Jan 2021 18:54Quick brainfart here - Does a boss really have to be deadly in order to be viewed as difficult? I mean, in the real world this would certainly be the case, but here? We can discuss size inflation till our heads burst, but killing players in search of equipment regularly screams bad game design to me - unless we're talking about a Souls-game, which we're not.
Re: Changes to Equipment
Needs to have rewards worth the time and effort though.Cherek wrote: ↑21 Jan 2021 13:26No I dont think a boss has to be deadly in order to be rewarding. In my opinion it should be hard to beat, and require players to gather a team, encouraging socializing. I think we need more Balrog-sized bosses that always have something good, but hard enough to kill that they can't be constantly farmed. We could also limit the risk of it being formed by letting it take much longer than usual for it to reappear after being killed?nils wrote: ↑20 Jan 2021 18:54Quick brainfart here - Does a boss really have to be deadly in order to be viewed as difficult? I mean, in the real world this would certainly be the case, but here? We can discuss size inflation till our heads burst, but killing players in search of equipment regularly screams bad game design to me - unless we're talking about a Souls-game, which we're not.
For example the Balrog does not.
Not by a longshot.
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.
If you ask for my opinion here, you will get MY opinion, not that of my character.
Re: Changes to Equipment
Amberlee: Yes, that was the whole idea. It would be pretty pointless otherwise.
Re: Changes to Equipment
Well I gave you a pointer on where to start fixing things then
And also word of advice.
Simply good equipment with a certain droprate is not really worth it.
For a Balrog size fight, perhaps something for everyone participating in the fight and rather make it perhaps a once to twice per arma thing?
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.
If you ask for my opinion here, you will get MY opinion, not that of my character.
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/