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Whaaat... another common board post??
Yes... we're probably gonna spam you with those for a while it
seems :)
I am going to address some things that have been discussed on
the forums, and that people have contacted me about in PM's
and mails. It's about restorations from death, and potential
removal of death.
Now, those of you who follow the forums probably know this,
already, but I took the decision to NOT restore any deaths caused
by our changes to combat. Most deaths can be related to the
changes one way or the other, and having lots of players try
all sorts of risky things and then ask for restoration would
be messy I think, and it also opens up for various forms of
abuse. Some players would most certainly try to use the "free
restoration" policy to their advantage in various ways, and
I can think of several "creative" ways dishonest players could
use it as well.
One alternative that was mentioned was to simply disable
death altogether, but I think that comes with just too many
issues as well.
Do we really want to allow players to finish super-risky quests
_without_ risk? That's not fair to those who died trying. Do we
really want players to be able to "harass" other players with
emotes, theft, etc, without any risk? And what about guilds that
punish you with death when leaving? We need a solution for those
as well, unless we want to let people out for free, which would be
unfair I think. Those are just some examples of issues with a death-
free Genesis, and there are more. So... no, we're not disabling
death.
However, that said, and I want to be really clear about this:
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The policy of restoring players who die because of BUGS, or CODE NOT
WORKING as intended, STILL APPLIES.
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If something extreme happens that causes your death, please
contact myself and Mirandus, and we will look into your death
and see if a restoration is warranted. Now, if you die because
you visit Terel Trolls, and get surprised of how hard they hit
you, that's not something we'd restore you for, because they ARE
working as intended. Everything is hitting harder now. However,
it has to be reasonable. If you, for example, is a myth and enter
your normal grinding area, and die in one combat round, then
something weird is probably happening.
So, if you run into something that you think is extreme, and die
from it, let us know. And even if you don't die, let us know
anyway! We won't restore your from normal deaths, but if your
death was caused by direct problems in the code or _unintended_
side-effects or bugs related to the combat change, we will of
course restore you.
Cherek