Post
by nils » 13 Nov 2021 16:33
Excellent work! Thank you!
Casters should have an easier and more enjoyable experience playing the game now, but as Chanele mentioned above, a fix leads to new and different set of challenges. Or in this case, what was previously a fair compromise (the few items that existed protected really well), now requires (many?) more items to protect adequately.
Scenario:
Thenils, mercenary/blademaster, gears up with the best armours he can get his hands on (pretty damn good, I might add - top tier) and gainly strolls out into the world. He swings his sword, and the hits he gets in return seem to just bounce off these marvelous pieces of armour he’s acquired. All is well in a melee’s world.
Suddenly, in pops Fireballz, a similarly sized dps-oriented caster who can’t stand Thenils’ face after losing a limb-measuring contest following a subsequent girlfriend walkover. Thenils is quick to react and manages to flee before the dude gets to fire off any trickeries because he knows that his glorious armours are equal to being naked when struck by magic. Fighting naked is rarely a good idea, except maybe with Fireballz’ girlfriend, in private.
Thenils knows that offence is the best defence, and manages to acquire a lot of items with general magic resistance on them, plus some fire resistance for good measure. Thenils is chuffed, thinking the next time Fireballz pops out of nowhere, he’ll be well protected from his spells while focusing on successfully beheading his assailant.
The problem then, is that these pieces of armour (leather, cloth, a silly hat and a pretty heavy iron chainmail) doesn’t really protect from physical attacks, and while he’s pretty safe from Fireballz’ tricks, he’s stuck with grinding sparkle orcs for the foreseeable future unless he – you guessed it – carries two sets of armours with him and got the switcheroo down to a science.
There are a handful of players in the realm that can do this without suffering the ill effects of the burden-monster. Most players will have to make due with one or the other. Needless to say, I think the resistance situation in genesis is a little.. unfriendly. Also, the items that actually exist are few, rare and likely even unknown to many.
Now I try to stick with the trend that when shining a light on a problem, one must also suggest a solution so as to not just be a whiner, so here’s some thoughts:
Option 1: Add random resist roll on ALL items classified as armour, randomized element and strength(Your otherwise worthless loot may now contain items of significant value).
Option 2: Add general magic res on ALL items classified as armour with randomized strength and another, additional, randomized element and strength.
It’s only logical that actually wearing something, anything, obviously protects -a little- compared to being naked.
Option 3: Link materials and resistance to elements, like:
Anything leather – fire res, randomized strength
Anything bone – life res, randomized strength
Anything iron – cold res, randomized strength
Etc
Option 4: Like option 1 or 2, but only added to those items already considered good/top tier. Will obviously take some work, but.. worth mentioning.
Option 5: Link the max values of roll results to armour class. The effect being that the probability of getting high strength resistance increases with the quality of the item. Bad armour, bad res. Good armour,(high probability of) good res.
Nils’ player.
Nil Mortifi Sine Lucre