Post
by zizuph » 30 Dec 2022 20:37
There has been a lot here - thank you everyone for for the feedback so far.
Taran: Who gets into MT I expect will remain as thematic as it has been.
Buddah: Yes, many chose to be goblin for their relative dominance in melee combat. After a change like this, things like the red fang mount would be the draw. We expect many picked goblin for combat bonuses, rather than thematics, and want them to be whatever race they feel more attuned to.
Shesara: Gnomes have the best int, by a very big margin, at present. Elves have more wisdom than int, at present too. This is why I thought int for gnomes, wis for elves. Your assessment seems roughly right - dis, str, con go up for elves (the latter two by a good margin), dex, int, wis go down (the latter two by a good margin as well). For goblins - this has been a tough one. I tried to make it so the sum of combat stat benefits is identical for all races. Since goblins have literally no downsides in combats, picking one was tricky. Dex penalty is the only option that satisfies this, without still leaving a 'goblin melee bonus' in place.
Redblade: Noldor have steeds, as does Red fang. Others have various kinds of messengers. The extra skills provided by racial guilds do have benefits in various (non-combat) spots. And, there is a fair bit of anti-human weaponry out there, which can matter in PVP. I personally don't think human is right for everyone - there is a fair bit of differentiation still. Who'd pick elf? Those that enjoy pointy ears and roleplaying being beautiful, or want to be a Matron Mother, etc.
Quantum: Stat modifiers are in place for ogres. This is an option for any guild. I do not expect it is feasible to go throw it into all 20 occupation guilds at once, though.
Taran (other post): We do have a system in place to modify stats. It is meditation learning preferences. We may need to increase how much impact those can have. At the end of the day though, str/dex/con are still integral to most combat, and everybody that wants to fight would likely min-max those anyways. I think maybe allowing meditation to have stronger impact might be an option to increase stat diversity some - it certainly had much stronger effects in the distant past.
Quantum (other post): We need to pick a baseline for all races to be measured against. Human has typically been it in most games. Every race's stats will be centered around that, in this design. This isn't a boost for humans - it is making sure that baseline doesn't cause other races to shrink. Humans are currently the most popular race as it is.
All: I think this discussion may mean option A is actually the preferred solution. No race has any benefits over anybody else, full stop, and learning preferences is how you define your stats. It feels like any diversity causes conflict and concern. The goal is to let people pick race to define themselves, and not be shoehorned into a specific choice because combat dictates it.