Racial stats rebalance

A place for Genesis Wizards to share their latest projects and updates.
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Quantum
Adept
Posts: 131
Joined: 22 Aug 2019 19:33

Re: Racial stats rebalance

Post by Quantum » 01 Jan 2023 23:24

TaranGoatWalker wrote:
01 Jan 2023 23:21
There was me thinking y'all monks are neutral. :shock:
We get that a lot. The guild itself is neutral, but we do not dictate what each member should be. Personally I am holy 99,9% of the time. Mostly because all the good hunting areas are evil..

Trollshaws, Faerun, Icewall, Terel, Mithas. All evil areas.

On an entirely different note - kudos to Nils for being so honest about the past years changes. Looking past the profanity there are some hard hitting truths. People have played the game with these racial imbalances for 30 years. Do another 30?

In regards to the clean slate approach - Sounds like an interesting idea....but delete all quest info while you're at it. Some people have max quest xp and are nowhere near completing all quests. However that happened. Resetting the entire mud, booting everyone from all guilds in the process, will even out the playing field for everyone. It's not such a bad idea when you think about it.
Last edited by Quantum on 01 Jan 2023 23:28, edited 1 time in total.

User avatar
Riva
Apprentice
Posts: 31
Joined: 16 Jun 2021 20:56

Re: Racial stats rebalance

Post by Riva » 01 Jan 2023 23:25

Quantum wrote:
01 Jan 2023 23:11
Also from the same post by cherek - Looking at the goblin population, the vast majority seem to be goodaligned. I do not know the entire population, but from the rankings there is one evil - Cassius. On the good side you have Zhabou, Bonk, Madmanmat, Quantum and Seren. A 5 to 1 factor of goodies. Why? Because good players have vastly more options than evils.
Correlation does not equal causation. And that is simply not how statistics works, you don't get to pick a tiny sample size and claim it represents the entire game.

Good Aligned mele occ guilds goblins can join: Calians

Evil Aligned mele occ guilds goblins can join: AA, BDA, RDA, FK,

Neutral Aligned mele occ guilds goblins can join: Mercs, Glads, Monks, (technically ogres),

Quantum
Adept
Posts: 131
Joined: 22 Aug 2019 19:33

Re: Racial stats rebalance

Post by Quantum » 01 Jan 2023 23:30

Riva wrote:
01 Jan 2023 23:25
Quantum wrote:
01 Jan 2023 23:11
Also from the same post by cherek - Looking at the goblin population, the vast majority seem to be goodaligned. I do not know the entire population, but from the rankings there is one evil - Cassius. On the good side you have Zhabou, Bonk, Madmanmat, Quantum and Seren. A 5 to 1 factor of goodies. Why? Because good players have vastly more options than evils.
Correlation does not equal causation. And that is simply not how statistics works, you don't get to pick a tiny sample size and claim it represents the entire game.
I very clearly stated that I do not know the entire population. As such I never claimed to have perfect statistics. Please don't put words in my mouth.

User avatar
Riva
Apprentice
Posts: 31
Joined: 16 Jun 2021 20:56

Re: Racial stats rebalance

Post by Riva » 01 Jan 2023 23:42

Quantum wrote:
01 Jan 2023 23:30
Riva wrote:
01 Jan 2023 23:25
Quantum wrote:
01 Jan 2023 23:11
Also from the same post by cherek - Looking at the goblin population, the vast majority seem to be goodaligned. I do not know the entire population, but from the rankings there is one evil - Cassius. On the good side you have Zhabou, Bonk, Madmanmat, Quantum and Seren. A 5 to 1 factor of goodies. Why? Because good players have vastly more options than evils.
Correlation does not equal causation. And that is simply not how statistics works, you don't get to pick a tiny sample size and claim it represents the entire game.
I very clearly stated that I do not know the entire population. As such I never claimed to have perfect statistics. Please don't put words in my mouth.
You're right you didn't. What you did claim was "the vast majority seem to be goodaligned" and it seemed to me you supported that assertion by using the tiny sample size of the tops list. I misspoke but my point still stands. What you're saying simply seems to _not_ be the truth. There aren't vastly more options for goodies than evils.

Looking at the guild list overall there are eight neutral guilds, six evil guilds, and six goodie guilds. I really fail to see how evils are massively disadvantaged in the number of options they have. Are all options equal? No. But are you hurting for options? Also no.
Last edited by Riva on 01 Jan 2023 23:56, edited 1 time in total.

User avatar
Ckrik
Wizard
Posts: 238
Joined: 05 Mar 2015 03:18

Re: Racial stats rebalance

Post by Ckrik » 01 Jan 2023 23:48

Quantum wrote:
01 Jan 2023 23:11
Are undead a separate race? Humans, gnomes, hobbits, goblins, elves - and undeads? As I understand it MM and vampires are both undead on the same template.
MMs allow races other than humans theoretically. Being undead is just an overlay on top of existing races and yes that is standardized. It just so happens that the two occupational guilds we have catering to undeads are human dominated thematically.

From the game design and balance perspective, being undead is a separate issue from race stats.

If we ever have the player population to support new occupational guilds perhaps a Lich guild would be an interesting guild to add and if added to a domain without pre-existing lore, I would strongly argue for the guild to be open to all races. Such a guild would obviously transform the character into an undead version of the race. So while an undead hobbit lich king would sound rather odd to me, I'm sure our best role players can make it work.

TaranGoatWalker
Veteran
Posts: 206
Joined: 04 Aug 2020 23:23
Location: Somewhere

Re: Racial stats rebalance

Post by TaranGoatWalker » 01 Jan 2023 23:52

New khalakhor racial when 👀
Stabby stabby stab stab.

TaranGoatWalker
Veteran
Posts: 206
Joined: 04 Aug 2020 23:23
Location: Somewhere

Re: Racial stats rebalance

Post by TaranGoatWalker » 01 Jan 2023 23:56

<derail>
A racial that makes you undead, and does nothing else would be interesting.
I for one think that undead life (never having been undead) sounds easier than living person life... and surely if undeads are so balanced, and not taxed for (?) there'd be no AoB objection to such a thing?
I wonder how many would join such a racial. I suspect many. Free DV. No need for food. Maybe some laymans not working (heals) would be annoying... not like herbs are used by the majority of players though...
</derail>
Stabby stabby stab stab.

User avatar
Ckrik
Wizard
Posts: 238
Joined: 05 Mar 2015 03:18

Re: Racial stats rebalance

Post by Ckrik » 02 Jan 2023 00:02

TaranGoatWalker wrote:
01 Jan 2023 23:56
<derail>
A racial that makes you undead, and does nothing else would be interesting.
I for one think that undead life (never having been undead) sounds easier than living person life... and surely if undeads are so balanced, and not taxed for (?) there'd be no AoB objection to such a thing?
I wonder how many would join such a racial. I suspect many. Free DV. No need for food. Maybe some laymans not working (heals) would be annoying... not like herbs are used by the majority of players though...
</derail>
Wiz and code it. As long as it's not ridiculous from a balance and theme perspective I don't see any reason to stop a wizard who wants to make it happen.

Quantum
Adept
Posts: 131
Joined: 22 Aug 2019 19:33

Re: Racial stats rebalance

Post by Quantum » 02 Jan 2023 00:14

Ckrik wrote:
02 Jan 2023 00:02
TaranGoatWalker wrote:
01 Jan 2023 23:56
<derail>
A racial that makes you undead, and does nothing else would be interesting.
I for one think that undead life (never having been undead) sounds easier than living person life... and surely if undeads are so balanced, and not taxed for (?) there'd be no AoB objection to such a thing?
I wonder how many would join such a racial. I suspect many. Free DV. No need for food. Maybe some laymans not working (heals) would be annoying... not like herbs are used by the majority of players though...
</derail>
Wiz and code it. As long as it's not ridiculous from a balance and theme perspective I don't see any reason to stop a wizard who wants to make it happen.
I think I heard Taran volunteered for it. I'm almost sure. More sure than my knowledge of goblin populations. Which admittedly isn't saying much it would appear.

My question still stands, maybe because I'm getting old. Which options are currently on the table? It would be useful if we could limit our conversation to what is actually a possibility.

TaranGoatWalker
Veteran
Posts: 206
Joined: 04 Aug 2020 23:23
Location: Somewhere

Re: Racial stats rebalance

Post by TaranGoatWalker » 02 Jan 2023 00:19

From a balance perspective, such a guild would be allowed? That makes all joiners undead, and just that?
It was more a thought experiment ; when (if) I wiz, I doubt I'll start off like that :mrgreen: something smaller, I'd hope.

On that note... can I ask whether vamps get advantages for the whole damage in sunlight thing? Extra caid for disadvantages, that is?
Fair 'nuff if answer won't be given.

P.S.
Changes look groovy. Consultation even groovier.
Stabby stabby stab stab.

Locked
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/