I don't want to be at the bottom of the cliff during the horse mountain climbing training sessions.
If you want to make it realistic, allow the knight to climb to the top of the cliff and build a crane to hoist the horse up. Kit for the crane bought in Solamnia and quite heavy (once built stays there till other destroys it) Hoist can be lowered fast but must be manually raised, slow and very tiring + requiring high strength, with certainty of dropping and killing the horse + perhaps a passerby if you reach extremely exhausted. Need to blindfold the horse or it panics.
But team mates can help with this, not a nice idea for solo squire to bring his horse up a cliff then but not terribly inconvenient for 4 myth knights just a few minutes work.
Passing into Icewall, you lead the horse and have a 50% chance of horse slipping and falling to its death. If you forget to hold the reigns loosely +10% chance of taking you with it...
Plus for all indoors combat largely reduced effectiveness of move away and charge abilities. Its not horsefear but abilities are still relevant..
Make npcs indoors have very high chance of attacking horses first. Knights can rescue the horse but again harder to do so indoors so may take more trys.
Plus have horses crap a lot... So someone can tell you are on a "warm" trail of the rampaging niggets.
Unless the Squires want to keep lifting it! Hehe, heards its good for Rose knights.
Also make the bond between rider and horse something that grows and the Knight has an attachment to a particular horse.
So effect is -30% horse specials effectiveness on a unfamiliar horse +10% on your trusted veteran (takes a decent amount of time to get there).
They are also seemingly immediately replaceable, have them cost plats, 10 for a mediocre one 100+ for a great one, that gives more benefit.
Perhaps the "level/quality" of horse available limited for squires.. Or no mounted combat at all for squires?
Give the horses a unique temperament, some may attack and join in, others may be great on the plains but throw their riders and panic when attacked indoors.
That is a lot of work, but getting to know a horses strengths and weaknesses could add a lot of depth to Nigget experience.
A knight may have more than one horse, a disposable one for heading to Icewall and one to be better looked after which is their pride and joy.
Horses lie around the plains like litter as they do not have to be killed to conquer. Untended horses from npc knights should disappear back to Solamnia after a time and not be steal-able by player knights. Although its realistic that warhorses are trained to not move when reigns slack and no rider.
I think Knights would like this bond..
And I would enjoy killing their horses on them.
